Space 2016: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 #0000001, Alpha Drone (#0000001, the Scourer) White Mythic 5 {3}{w}{w} Unit – Drone
‑‑‑‑
Unit – Drone
4
‑‑‑‑
6
4
‑‑‑‑
5
Ambush
Orbital, Stabilize
When #0000001, Alpha Drone enter the battlefield, units you command gain impenetrable until end of cycle.
Whenever a non-Drone creature you control dies, transform #0000001, Alpha Drone at the beginning of the next upkeep.
‑‑‑‑
Flying
When this creature transforms into #0000001, the Scourer, it deals 3 damage to each other creature and each opponent.
0
2 Displacer Drone White Rare 8{6}{w}{w} Unit – Drone 6 6 Orbital
Virus – Whenever Displacer Drone deals damage, if there are four or more card types among cards in your void, displace target creature an opponent controls.
0
3 Drone Strike White Common 3{2}{w} Strategy As an additional cost to issue Drone Strike, forfeit an entity.

Displace target unit, device, or augment.
0
4 On Patrol White Rare 3{1}{w}{w} Augment Nontoken units you command get +1/+1 and have stabilize. 0
5 Pilot Medic White Common 4{3}{w} Creature – Pilot 2 3 Orbital
When Pilot Medic enters the battlefield, if you control another Pilot, you gain 3 control.
0
6 Spiritual Settlers (Neutralizing Harriers) White Uncommon 4 {3}{w} Unit – Human Settlers
‑‑‑‑
Unit – Human Soldiers
At the beginning of your end step, if Spiritual Settlers is armed, transform it.
‑‑‑‑
When this unit transforms into Neutralizing Harriers, you may displace another unit until Neutralizing Harriers leaves the battlefield.
0
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