Space 2016

Space 2016 by Theo King-Martellock

6 cards in Multiverse

2 commons, 1 uncommon, 2 rares, 1 mythic

6 white

0 comments total

Core set for Space: The Exploring

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 U 
Unit – Human Settlers
At the beginning of your end step, if Spiritual Settlers is armed, transform it.
Neutralizing Harriers
 
 U 
Unit – Human Soldiers
When this unit transforms into Neutralizing Harriers, you may displace another unit until Neutralizing Harriers leaves the battlefield.
 C 
Strategy
As an additional cost to issue Drone Strike, forfeit an entity.

Displace target unit, device, or augment.
 M 
Unit – Drone
Ambush
Orbital, Stabilize
When #0000001, Alpha Drone enter the battlefield, units you command gain impenetrable until end of cycle.
Whenever a non-Drone creature you control dies, transform #0000001, Alpha Drone at the beginning of the next upkeep.
4/4
#0000001, the Scourer
 
 M 
Colour indicator R Unit – Drone
Flying
When this creature transforms into #0000001, the Scourer, it deals 3 damage to each other creature and each opponent.
Due to a fatal glitch in the programming, the drones lost the ability to tell friend from foe.
6/5
 C 
Creature – Pilot
Orbital
When Pilot Medic enters the battlefield, if you control another Pilot, you gain 3 control.
A pilot bar exists in each major city of Betalia, where pilots can catch a drink in between flights.
2/3
 R 
Unit – Drone
Orbital
Virus – Whenever Displacer Drone deals damage, if there are four or more card types among cards in your void, displace target creature an opponent controls.
6/6

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