Fallout inspired Set: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."
 U 
Sorcery
Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
 
 
No more uncommons
 
 
No more uncommons
 C 
Irradiated Creature – Zombie
Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
2/1
 
 
No more commons
 C 
Creature – Bear Mutant
Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist
4/4
 C 
Irradiated Creature – Zombie
{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
 
 
No more commons
 C 
Creature – Human Druid
At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
{t}: Add {g} to your mana pool.
1/2
 
 
No more commons
 C 
Creature – Human Rogue
Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
1/1
 C 
Creature – Insect Mutant
Protection from Irradiated
1/1
 
 
No more commons
 
 
No more commons

Cryptic Mutations (rare)
Quarantine (uncommon)
Wandering Ghoul (common)
Ursoid Matron (common)
Writheflesh Ghoul (common)
Newbloom Adventist (common)
Wasteland Raider (common)
Apocalypse Roach (common)