Fallout inspired Set: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."
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Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
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No more uncommons
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No more uncommons
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Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist 4/4
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At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
![]() ![]() 1/2
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No more commons
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No more commons
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No more commons
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Protection from Irradiated
1/1
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No more commons
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{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
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Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life. 2/1
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No more commons
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Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.) 1/1
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Cryptic Mutations
(rare)
Quarantine
(uncommon)
Ursoid Matron
(common)
Newbloom Adventist
(common)
Apocalypse Roach
(common)
Writheflesh Ghoul
(common)
Wandering Ghoul
(common)
Wasteland Raider
(common)