Fallout inspired Set
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Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
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Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
2/1
{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
1/1
Protection from Irradiated
1/1
At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
: Add
to your mana pool.


1/2
Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist
—Alinvere, Survivalist
4/4
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."
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Fallout inspired Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |