Fallout inspired Set

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 U 
Sorcery
Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
 C 
Irradiated Creature – Zombie
Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
2/1
 C 
Irradiated Creature – Zombie
{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
 C 
Creature – Human Rogue
Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
1/1
 C 
Creature – Insect Mutant
Protection from Irradiated
1/1
 C 
Creature – Human Druid
At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
{t}: Add {g} to your mana pool.
1/2
 C 
Creature – Bear Mutant
Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist
4/4
 R 
Enchantment
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."

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Fallout inspired Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity