Fallout inspired Set: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Mutant creatures you control get +1/+1 and have "Whenever this creature deals combat damage to a player, draw a card."
 U 
Sorcery
Exile target Irradiated permanent. Its controller gains 4 life.
"It's better for everyone."
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Insect Mutant
Protection from Irradiated
1/1
 C 
Creature – Human Rogue
Haste
Savagery (Whenever this creature attacks, put a +1/+1 counter on it. At end of combat on your turn, remove a +1/+1 counter from this creature if it didn't attack this turn.)
1/1
 
 
No more commons
 C 
Creature – Bear Mutant
Trample
“It is good to see that some skerrick of the primal instincts of the once immaculate natural order still manage to break through the Apocalypse’s perversions.”
—Alinvere, Survivalist
4/4
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Irradiated Creature – Zombie
{I}: Regenerate Writheflesh Ghoul. ({I} can be paid with one mana from an Irradiated permanent.)
3/2
 C 
Irradiated Creature – Zombie
Wandering Ghoul can't block.
Damage dealt to Wandering Ghoul by Irradiated sources also causes you to gain that much life.
2/1
 C 
Creature – Human Druid
At the beginning of your upkeep, if you control no Irradiated permanents, you gain 1 life.
{t}: Add {g} to your mana pool.
1/2
 
 
No more commons

Cryptic Mutations (rare)
Quarantine (uncommon)
Apocalypse Roach (common)
Wasteland Raider (common)
Ursoid Matron (common)
Writheflesh Ghoul (common)
Wandering Ghoul (common)
Newbloom Adventist (common)