Showdown (Non-Magic): Mechanics
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Mechanics |
Blocks defend against fast, light attacks.
Super:
Used on 0 cards:
Armor:
If your opponent's faster attack hits you for PARAM1 or less damage, this attack still hits. Players refresh their hands as normal.
Used on 1 cards:
Armored Assault
Armor gives slow moves some immunity
Jabs are spamable attacks
Ranged attacks open up some breathing room.
Dodges counteract slow, heavy attacks
Counters defensive cards.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".