Kaladesh Emancipated: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Card62981 Colourless None 0 0
2 Card64057 Colourless None 0 0
3 Card64603 Colourless None 0 0
4 Card65245 Colourless None 0 0
5 Card68650 Colourless None 0 0
6 a Colourless None 0 0
7 aaa Colourless None 0 0
8 aasd Colourless None 0 0
9 b Colourless None 0 0
10 bb Colourless None 0 0
11 Apprentice Skynight White Common 2{1}{w} Creature – Human Soldier 2 1 Apprentice Skynight has flying as long as you control an artifact with converted mana cost 1 or less. 0
12 Average Civilian White Common 2{1}{w} Creature – Human 1 3 Cycling {2} ({2}, Discard this card: Draw a card.) 0
13 Banish Intruder (Silent Intruder) White Common 5 {3}{w}{w} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Destroy target attacking creature.
‑‑‑‑
Invocation {1}{w} (You may cast this card from exile for its invocation cost.)
0
14 Cleansing Pulse White Rare 4{2}{w}{w} Sorcery Destroy all creatures with power 3 or less. 0
15 Disenchant White Common 2{1}{w} Instant Destroy target artifact or enchantment. 0
16 Gift of the Elders White Common 3{2}{w} Instant Put a +1/+1 counter on target creature.
Draw a card.
0
17 Gifter of Boons White Common 3{2}{w} Creature – Human Monk 2 1 When Gifter of Boons enters the battlefield, put a +1/+1 counter on target creature. 0
18 M-squadron Outfitter White Common 3{2}{w} Creature – Human Soldier 3 2 When M-squadron Outfitter enters the battlefield, you may attach target equipment you control to it. 0
19 M-squadron Shield Bearer White Uncommon 2{w}{w} Creature – Human Soldier 2 2 As long as you control an equipment, creatures you control get +0/+1. 0
20 Mourn the Consuls White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Enchanted creature can't attack or block. Activated abilites of enchanted creature can't be activated.
0
21 Nel'zhan, Tel'zur Pacifist White Rare 3{2}{w} Legendary Creature – Human Monk 0 4 Creatures can't attack unless their controller pays {2} for each attacking creature. 0
22 Parley of Honor White Rare 3{2}{w} Enchantment At the beginning of your upkeep choose M-squadron or Villagers:
.M-squadron – Look at the top 4 cards of your library, you may reveal an equipment card from among them and put into your hand. Then put the rest on the bottom of your library in any order.
.Villagers – Creatures you control get +1/+1 until end of turn.
0
23 Recruited Villager White Uncommon 1{w} Creature – Human Soldier 2 1 Recruited Villager has lifelink as long it has a +1/+1 counter on it. 0
24 Salvage Operation White Uncommon 5{3}{w}{w} Sorcery Choose one:
.Return up to 3 target artifact cards with converted mana cost 1 or less from your graveyard to your hand.
.Return target artifact card from your graveyard to the battlefield.
0
25 Skyknight Master White Common 5{4}{w} Creature – Human Soldier 2 4 Flying
Skyknight Master enters the battlefield with a +1/+1 counter on it if another creature you control has a +1/+1 counter on it.
0
26 Stand Strong (Strength Granter) White Uncommon 1 {w} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Target creature you control gets +0/+2 until end of turn.
‑‑‑‑
Invocation {1}{r}{r} (You may cast this card from exile for its invocation cost.)
{r},{t}: Target creature you control gets +2/+0 until end of turn.
0
27 Steamforged Raptor White Rare 9{5}{w/2}{w/2} Artifact Creature – Bird Construct 4 7 Flying
Whenever a creature attacks you or a planeswalker you control, put 1/1 colorless Thopter artifact creature token with flying onto the battlefield at the beginning of the next end step.
0
28 Tel'zur Foremost White Uncommon 2{1}{w} Creature – Human Soldier 2 2 Creatures you control with +1/+1 counters on them have vigilance.
{3}{g}: Put a +1/+1 counter on target creature.
0
29 Tel'zur Peasant (Tel'zur Thief) White Rare 2 {1}{w} Creature – Human
‑‑‑‑
Creature – Human Rogue
2
‑‑‑‑
2
2
‑‑‑‑
2
Whenever Tel'zur Peasant attacks, and isn't blocked, you may pay {u}, if you do, transform Tel'zur Peasant.
‑‑‑‑
Tel'zur Thief can't be blocked
Whenever Tel'zur Thief deals combat damage to a player, exile the top card of that player's library.
You may play cards exiled by Tel'zur Thief's abilities.
0
30 Thopter Lieutenant White Mythic 4{2}{w}{w} Creature – Human Artificer 2 2 When Thopter Lieutenant enters the battlefield, put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Galvanize – Tap 2 untapped artifacts you control: Target attacking creature gets +1/+1 until end of turn.
0
31 Thopter Mechanic White Common 4{3}{w} Creature – Human Artificer 2 2 When Thopter Mechanic enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 0
32 Tireless Leader White Uncommon 3{1}{w}{w} Creature – Human Soldier 2 2 Whenever Tireless Leader attacks, put a +1/+1 counter on target creature. 0
33 Aether Powered Leviathan Blue Rare 10{6}{u/2}{u/2} Artifact Creature – Leviathan Construct 8 8 Aether Powered – Whenever Aether Powered Leviathan attacks tap all nonland permanents you don't control. If Aether Powered Leviathan is enhanced, they don't untap during their controller's next untap step. 0
34 Clash of Ideals Blue Common 4{2}{u}{u} Instant Counter target spell.
Cycling {u} ({u}, Discard this card: Draw a card.)
0
35 Consider the Future (Mage of Futures) Blue Common 1 {u} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Draw a card.
‑‑‑‑
Invocation {4}{u}{u} (You may cast this card from exile for its invocation cost.)
When Mage of Futures enters the battlefield, draw a card.
0
36 Considered Duplication (Reckless Duplicator) Blue Rare 3 {2}{u} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Put a creature token onto the battlefield that is a copy of target creature you control.
‑‑‑‑
Invocation {3}{r} (You may cast this card from exile for its invocation cost.)
{2}{r},{t}: Put a creature token onto the battlefield that is a copy of another target creature you control except it has haste. Exile it at the beginning of the next end step.
0
37 Cunning Aethermancer Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Flash
When Cunning Aethermancer enters the battlefield, you may return target exiled Wizard with Invocation you own to your hand, or return another target Wizard you control to its owner's hand.
0
38 Delay Initiative (Initiative Canceler) Blue Rare 2 {1}{u} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
3 3 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Counter target spell. If a spell is countered this way, return it to its owner's hand instead of putting it into its owner's graveyard.
‑‑‑‑
Invocation {4}{u}{u} (You may cast this card from exile for its invocation cost.)
Flash
When Initiative Canceler enters the battlefield, counter target spell.
0
39 Elegant Dissmisal Blue Uncommon 2{u}{u} Instant Counter target spell if it is not a single color. 0
40 Freezing Invocation (Frost Invoker) Blue Uncommon 2 {1}{u} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Tap target nonland permanent.
‑‑‑‑
Invocation {2}{u}{u} (You may cast this card from exile for its invocation cost.)
{u},{t}: Tap target nonland permanent.
0
41 Ingenious Design Blue Rare 1{u} Sorcery Search your library for an artifact card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library. 0
42 Insightful Manevour (Battle Sage) Blue Uncommon 1 {u} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Whenever target creature you control deals combat damage to a player this turn, draw a card.
‑‑‑‑
Invocation {g}{g} (You may cast this card from exile for its invocation cost.)
{1}{g},{t}: Whenever target creature you control deals combat damage to a player this turn, draw a card.
0
43 Inventive Developments Blue Common 3{2}{u} Sorcery Draw 3 cards, then discard 2 cards unless you discard an artifact card with converted mana cost 1 or less. 0
44 Lousy Inventor Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 Whenever you cast an artifact spell, scry 1. If that artifact's converted mana cost was 1 or less, instead scry 2. 0
45 Mage of Yesterdays Blue Common 5{4}{u} Creature – Human Wizard 2 2 When Mage of Yesterdays enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0
46 Meeko, Psychotic Mechanic Blue Mythic 2{u}{u} Legendary Creature – Human Artificer 1 3 {2}{u},{t}, Discard a card: Put a colorless 0/0 Construct artifact creature token with "this creature gets +X/+X, where X is the number of artifacts you control," onto the battlefield. 0
47 Nimble Pathmage Blue Common 3{2}{u} Creature – Human Wizard 2 3 Whenever you cast an invocation spell or a creature with invocation, Nimble Pathmage gets +1/+1 and can't be blocked until end of turn. 0
48 Parley of Logic Blue Rare 6{5}{u} Enchantment At the beginning of your upkeep, choose Rogues or Wizards.
.Rogues – Tap target creature. It doesn't untap during its controller's next untap step.
.Wizards – Draw a card.
0
49 Render Inert Blue Common 4{3}{u} Enchantment – Aura Enchant creature or artifact
When Render Inert enters the battlefield, tap enchanted permanent.
Enchanted permanent does not untap during its controller's untap step.
0
50 Rogue Aeronaut Blue Common 6{4}{u}{u} Creature – Human Rogue 3 3 Flying
When Rogue Aeronaut enters the battlefield, each player returns a creature or artifact they control to it's owner's hands.
0
51 Scrapyard Adventurer Blue Uncommon 4{3}{u} Creature – Human Artificer 2 3 Flying
{1}{w}: Put target artifact card with converted mana cost 1 or less from your graveyard on top of your library.
0
52 Sneaky Maneouver Blue Uncommon 1{u} Sorcery Target creature you control can't be blocked this turn.
Cycling {u} ({u}, Discard this card: Draw a card.)
Whenever you cycle Sneaky Maneouver, you may pay {4}{u}. If you do, creatures you control can't be blocked this turn.
0
53 Sunder Reality (Master of Realities) Blue Mythic 9 {5}{u}{u}{u}{u} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
3 3 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Return all permanents to their owner's hands.
‑‑‑‑
Invocation {u} (You may cast this card from exile for its invocation cost.)
Hexproof
Master of Realities can't be blocked.
0
54 Tel'zur Student Blue Common 2{1}{u} Creature – Human Monk 2 1 Prowess 0
55 Tinkerer of Contraptions Blue Common 4{3}{u} Creature – Human Artificer 2 3 Galvanize Tap 2 untapped artifacts you control: – Attach target enhancement you control to target nonenhancement artifact you control. Activate this ability only once each turn. 0
56 Abandon Treasure (Reclaimer Mage) Black Rare 2 {1}{b} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Search your library for a card and put it into your graveyard. Then shuffle your library.
‑‑‑‑
Invocation {1}{g} (You may cast this card from exile for its invocation cost.)
When Reclaimer Mage enters the battlefield return target card from your graveyard to your hand.
0
57 Aether Leak Black Uncommon 2{b}{b} Instant Remove all counters from target permanent you do not control. 0
58 Back Corridor Scoundrel Black Common 5{3}{b}{b} Creature – Human Artificer 5 2 When Back Corridor Scoundrel enters the battlefield, if you have an artifact card in your graveyard, each opponent discards a card. 0
59 Clear the Filth (Filth Culler Witch) Black Rare 2 {1}{b} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
3 5 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Creatures your opponents control get -1/-1 until end of turn.
‑‑‑‑
Invocation {3}{b}{b} (You may cast this card from exile for its invocation cost.)
Creatures your opponents control get -1/-1.
0
60 Drain the Soul (Soul Replenisher) Black Uncommon 3 {2}{b} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
1 3 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Drain the Soul deals 2 damage to target creature. You gain 2 life.
‑‑‑‑
Invocation {3}{w}{w} (You may cast this card from exile for its invocation cost.)
{t}: You gain 2 life.
0
61 Drop of Poison (Witch of Poisions) Black Common 1 {b} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Target player loses 1 life.
‑‑‑‑
Invocation {2}{b} (You may cast this card from exile for its invocation cost.)
{t}: Target player loses 1 life.
0
62 Forged Gorgan Black Rare 7{3}{b/2}{b/2} Artifact Creature – Gorgan Construct 3 4 Deathtouch
Whenever a non-artifact creature attacks, destroy it. Its controller puts a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
0
63 Hidden Path Doorkeeper Black Common 2{1}{b} Creature – Human Rogue 2 1 Deathtouch 0
64 Hidden Path Infiltrator Black Common 4{3}{b} Creature – Human Rogue 2 1 Flying
Sacrifice an artifact: Hidden Path Infiltrator gets +1/+1 until end of turn.
0
65 Hidden Path Interrigation Black Uncommon 3{2}{b} Sorcery Target opponent reveals their hand. You choose a nonland card revealed this way. That player discards that card.
Cycling {b} ({b}, Discard this card: Draw a card.)
Whenever you cycle Hidden Path Interrigation, you may pay {1}{b}. If you do, target player discards a card.
0
66 Hidden Path Striker Black Common 2{1}{b} Creature – Human Rogue 2 1 Whenever Hidden Path Striker attacks and isn't blocked, Hidden Path Striker gets +1/+0 until end of turn. 0
67 Parley of Greed Black Rare 4{3}{b} Enchantment At the beginning of your upkeep, choose Scrappers or Rogues.
.Scrappers – Exile all cards from target player's graveyard. You gain 1 life for each artifact card exiled this way.
.Rogues – Until end of turn, whenever a creature you control attacks, each opponent loses 1 life.
0
68 Pthisovogas's Edict Black Rare 4{2}{b}{b} Instant Choose a creature or planeswalker. Its controller sacrifices it. 0
69 Quick Strike Rogue Black Common 1{b} Creature – Human Rogue 1 1 Whenever Quick Strike Rogue deals combat damage to a player, that player loses 2 life. 0
70 Reclusive Inventor Black Uncommon 2{1}{b} Creature – Human Rogue 1 3 Deathtouch
{2}{u}: Draw a card. Activate this ability only if you cycled a card this turn.
0
71 Salzra, Hidden Path Grandmaster Black Mythic 2{b}{b} Legendary Creature – Human Rogue 2 2 Deathtouch
{u}{b}, Return an unblocked attacker you control to its owner's hand: Put Salzra, Hidden Path Grandmaster from your hand onto the battlefield tapped and attacking.
Whenever a Rogue you control deals combat damage to a player, you draw a card and lose 1 life.
0
72 Scavenger Rogue Black Uncommon 3{2}{b} Creature – Human Rogue 1 1 Menace
Whenever Scavenger Rogue deals combat damage to a player, return target artifact creature card from your graveyard to your hand.
0
73 Scrapyard Goons Black Uncommon 5{3}{b}{b} Creature – Human Rogue 3 4 At the beginning of each end step, if you sacrificed a permanent this turn, you lose 1 life and draw a card. 0
74 Sewer Slug Black Common 4{3}{b} Creature – Horror 1 6 Cycling {b} ({b}, Discard this card: Draw a card.) 0
75 Street Corner Brutilizer Black Common 3{2}{b} Creature – Human Rogue 1 1 Menace
Sacrifice a creature or artifact: Put a +1/+1 counter on Street Corner Brutilizer.
0
76 Ultimate Price Black Uncommon 2{1}{b} Instant Destroy target monocolored creature. 0
77 Wrong Street Black Common 4{2}{b}{b} Sorcery Target creature gets -4/-4 until end of turn. 0
78 Aggressive Spellmaster Red Uncommon 1{r} Creature – Human Wizard 1 1 Prowess, first strike 0
79 Archmage's Fury (Flamemaster Archmage) Red Rare 1 {x}{r} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Archmage's Fury deals X damage to target creature or player.
‑‑‑‑
Invocation {3}{r}{r} (You may cast this card from exile for its invocation cost.)
{x}{r},{t},Discard 2 cards: Flamemaster Archmage deals X damage to target creature or player.
0
80 Careless Mechanic Red Common 2{1}{r} Creature – Human Wizard 2 1 When Careless Mechanic enters the battlefield, if you control an enhancement, Careless Mechanic deals 1 damage to target creature or player. 0
81 Chandra's Acolyte Red Rare 3{1}{r}{r} Creature – Human Wizard 2 2 {r},{t}, Discard a card: Choose one;
.Exile the top card of your library. Until end of turn you may play that card.
.Chandra's Acolyte deals 2 damage to target creature.
.Put a 2/2 red Phoenix creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
0
82 Charcoal Spray (Charcoal Flinger) Red Uncommon 1 {r} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Charcoal Spray deals 1 damage to target creature or player.
‑‑‑‑
Invocation {2}{r} (You may cast this card from exile for its invocation cost.)
{t}: Charcoal Flinger deals 1 damage to target creature or player.
0
83 Distintergrate Relics Red Common 3{2}{r} Instant Destroy target artifact. Scry 1. 0
84 Enhanced Soldier Red Common 3{2}{r} Creature – Human Soldier 2 1 First strike
Galvanize – Tap 2 untapped artifacts you control: Enhanced Soldier gets +1/+0 until end of turn. Activate this ability only once each turn.
0
85 Flames of Thaldorth (Thaldorth's Sorcerer) Red Uncommon 4 {3}{r} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Flames of Thaldorth deals 3 damage to target creature or player.
‑‑‑‑
Invocation {u}{u} (You may cast this card from exile for its invocation cost.)
{3}{u}{u},{t}: Return Thaldorth's Sorcerer to its owner's hand.
0
86 Ghitipur Igniter Red Mythic 9{5}{r/2}{r/2} Artifact Creature – Dragon Construct 5 5 Flying, haste
Galvanize – Tap 2 untapped artifacts you control: Ghitipur Igniter gets +2/+0 until end of turn.
Whenever Ghitipur Igniter deals combat damage to a player, you may have Ghitipur Igniter deal that much damage to target creature or planeswalker.
0
87 Ghitipur Trash Trader Red Uncommon 3{2}{r} Creature – Human Artificer 2 3 {3}{b}, Sacrifice another artifact or creature: Each opponent sacrifices an artifact or creature. 0
88 Hasty Pyromancer Red Common 3{2}{r} Creature – Human Wizard 2 2 Haste, prowess 0
89 Incarnation of Fire Red Common 6{4}{r}{r} Creature – Elemental 5 5 Whenever Incarnation of Fire enters the battlefield or attacks, target artifact creature cannot block this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
90 M-squadron Recruit Red Common 1{r} Creature – Human Soldier 1 1 M-squadron Recruit gets +2/+0 as long as its equipped. 0
91 Parley of Emotion Red Rare 2{1}{r} Enchantment At the beginning of your upkeep choose Wizards or M-squadron:
.Wizards – Parley of Emotion deals 1 damage to target creature or player.
.M-squadron – Target creature can't block this turn.
0
92 Renegade Blacksmith Red Uncommon 4{2}{r}{r} Creature – Human Artificer 3 3 {t}, Sacrifice an equipment or enhancement: Renegade Blacksmith deals 2 damage to target creature or player. 0
93 Rummage for Clues (Impulsive Detective) Red Common 1 {r} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
2 2 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Discard a card. If you do, draw a card.
‑‑‑‑
Invocation {3}{r} (You may cast this card from exile for its invocation cost.)
{t}, Discard a card: Draw a card.
0
94 Scattered Flames Red Common 4{2}{r}{r} Sorcery Scattered Flames deals 3 damage divided as you choose among 1, 2 or 3 target creatures. 0
95 Scrapyard Merchant Red Common 2{1}{r} Creature – Human Artificer 2 1 {1}{r}, Sacrice an artifact, Discard a card: Draw a card. 0
96 Smeltermaster of Ghitipur Red Uncommon 2{x}{r}{r} Creature – Human Artificer 2 2 When Smeltermaster of Ghitipur enters the battlefield, destroy target artifact if its converted mana cost is X or less. 0
97 Steel Wing Pheonix Red Rare 6{2}{r/2}{r/2} Artifact Creature – Pheonix Construct 3 3 Flying
Galvanize – Tap 2 untapped artifacts you control: Put Steel Wing Pheonix from your graveyard on top of your library.
0
98 Tel'zur Beastchaser (Tel'zur Assassain) Red Rare 2 {1}{r} Creature – Human Beserker
‑‑‑‑
Creature – Human Rogue
2
‑‑‑‑
2
2
‑‑‑‑
2
Haste
Whenever Tel'zur Beastchaser attacks and isn't blocked, you may pay {2}{b}. If you do, transform Tel'zur Beastchaser.
‑‑‑‑
Deathtouch
Whenever Tel'zur Assassain deals combat damage to a player, destroy target creature that player controls.
0
99 Thopter Engineer Red Uncommon 3{2}{r} Creature – Human Artificer 1 3 When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have haste.
0
100 Apprentice Manachanneler Green Common 2{1}{g} Creature – Human Druid 2 2 {t}: Add one mana of any color to your mana pool. Activate this ability only if you control a creature with a +1/+1 counter on it. 0
101 Beasterilize Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant creature
Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Enchanted creature gets +3/+3 and has trample.
1 1462013200 on 30 Apr 2016 by Link
102 Boon of Might Green Rare 2{1}{g} Enchantment – Aura Enchant creature
Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Enchanted creature gets +3/+0 and has trample.
0
103 Botanical Incarnation Green Rare 3{2}{g} Creature – Elemental * * Trample
Botanical Incarnation's power and toughness is equal to the number of artifacts you control + the number of creatures you control.
0
104 Chant of the Tel'zur Green Common 3{2}{g} Enchantment – Aura Enchant creature
Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Enchanted creature gets +2/+2.
0
105 Coordinated Hunt Green Common 4{3}{g} Sorcery Any number of target creatures you control fight target creature you do not control. 0
106 Druid of Upwelling Green Common 4{3}{g} Creature – Human Druid 3 4 When Druid of Upwelling enters the battlefield, return a permanent you control to its owner's hand. 0
107 Feral Stomper Green Common 6{4}{g}{g} Creature – Beast 6 4 Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
0
108 Ghitipur Loyalist Green Uncommon 1{g} Creature – Human Artificer 0 1 Galvanize – Tap 2 untapped artifacts you control: Ghitipur Loyalist gets +2/+2 until end of turn. 0
109 Grazath, Master Scavenger Green Mythic 3{1}{g}{g} Legendary Creature – Human Rogue 1 1 When Grazath, Master Scavenger enters the battlefield, or at the beginning of your upkeep, put the top 3 cards of your library into your graveyard.
Grazath gets +X/+X, where X is the number of artifact cards in your graveyard.
{5}{g}{b}: Return target card from your graveyard to your hand.
0
110 Incremental Growth Green Uncommon 5{3}{g}{g} Sorcery Put one +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 0
111 Natural State Green Common 1{g} Instant Destroy target artifact or enchantment with converted mana cost 3 or less. 0
112 Parley of Welfare Green Rare 4{3}{g} Enchantment At the beginning of your upkeep choose Villagers or Scrappers:
Villagers – Put 2 +1/+1 counters on target creature.
Scrappers – Put target artifact card in your graveyard on top of your library.
0
113 Pulse of the Scrapyard Green Uncommon 3{2}{g} Instant Target creature gets +X/+X until end of turn, where X is the number of artifact cards in your graveyard. 0
114 Resenter of Civilization Green Uncommon 5{3}{g}{g} Creature – Human Monk 2 2 Resenter of Civilization enters the battlefield with a +1/+1 counter on it for each artifact your opponents control. 0
115 Sow Crops (Tel'zur Necromancer) Green Uncommon 2 {1}{g} Sorcery – Invocation
‑‑‑‑
Creature – Human Wizard
1 1 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Reveal the top 4 cards of your library. You put a land card from among them into your hand. Put the rest into your graveyard.
‑‑‑‑
Invocation {5}{b}{b} (You may cast this card from exile for its invocation cost.)
When Tel'zur Necromancer enters the battlefield, return target creature card from your graveyard to the battlefield.
0
116 Stonework Stomper Green Rare 7{3}{g/2}{g/2} Artifact Creature – Beast Construct 4 4 Trample, vigilance, reach
Galvanize – Tap 2 untapped artifacts you control: Stonework Stomper gets +2/+2 until end of turn.
0
117 Tel'zur Bruiser Green Uncommon 3{2}{g} Creature – Human Warrior 3 3 {r}: Target artifact creature cannot block this turn. 0
118 Tel'zur Grove Tender Green Common 2{1}{g} Creature – Human Druid 0 3 When Tel'zur Grove Tender enters the battlefield, search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library. 0
119 Tel'zur Loammage Green Common 3{2}{g} Creature – Human Wizard 2 3 When Tel'zur Loammage enters the battlefield, put the top 2 cards of your library into your graveyard.
{8}: Return target artifact card from your graveyard to your hand.
0
120 Underwheling Experiment (Resiliant Experimenter) Green Common 1 {g} Instant – Invocation
‑‑‑‑
Creature – Human Wizard
2 3 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Put a +1/+1 counter on target creature.
‑‑‑‑
Invocation {3}{g} (You may cast this card from exile for its invocation cost.)
When Resiliant Experimenter enters the battlefield, put a +1/+1 counter on target creature.
0
121 Young Villager (Wise Elder) Green Rare 1 {g} Creature – Human Scout
‑‑‑‑
Creature – Human Monk
0
‑‑‑‑
1
1
‑‑‑‑
2
At the beginning of your upkeep put a +1/+1 counter on Young Villager.
{2}{w}: Transform Young Villager. Activate this ability only if Young Villager's power is 4 or greater.
‑‑‑‑
Vigilance
At the beginning of your upkeep put a 1/1 white Human Soldier creature token onto the battlefield.
0
122 Nameless Infiltraitor Multicolour Rare 3{1}{u}{b} Creature – Human Rogue 2 1 Nameless Infiltraitor can't be blocked.
Whenever a creature enters the battlefield under your control, target creature can't be blocked this turn.
Whenever Nameless Infiltraitor deals combat damage to a player you may return a creature you control to its owner's hand.
0
123 Grow Through Stone Multicolour Rare 4{2}{r}{g} Sorcery Destory up to one target artifact.
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
124 Chief Executioner Multicolour Rare 4{2}{w}{b} Creature – Human Assassain 2 2 Menace
{3}{w}{b}: Destory target creature that dealt damage this turn. Put a +1/+1 counter on Chief Executioner.
0
125 Zantrand's Test Ooze Multicolour Rare 2{g}{u} Creature – Ooze 1 1 {t}, Exile a creature card from a graveyard: Zantrand's Test Ooze becomes a copy of the exiled card until end of turn. 0
126 Zantrand, Master Imitator Multicolour Mythic 4{2}{g}{u} Planeswalker – Zantrand 3 +1: Look at the top 3 cards of your library. You may reveal an artitfact or land card from among them. If you do, put that card into your hand. Then put the rest into your graveyard.
-1: Until end of turn, target artifact you control becomes a copy of another target artifact or creature. Its still an artifact.
-5: Put two tokens onto the battlefield that are a copy of another target permanent, except that they are artifacts in addition to their other types.
0
127 Thaldorth's Charm (Thaldorth, Arbiter of Kaladesh) Multicolour Mythic 3 {1}{u}{r} Instant – Invocation
‑‑‑‑
Legendary Creature – Human Wizard
4 5 Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Choose one:
.Counter target spell unless its controller pays {2}.
.Thaldorth's Charm deals 3 damage to target creature.
.Discard a card. If you do, draw 2 cards.
‑‑‑‑
Invocation {5}{u}{r} (You may cast this card from exile for its invocation cost.)
Haste
{t}: Scry 2, then reveal the top card of your library. Thaldorth, Arbiter of Kaladesh deals damage equal to the revealed card's converted mana cost to target creature or player. Then put that card into your hand.
0
128 Gerald, M-squadron Commander Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Soldier 3 3 Haste
Whenever Gerald, M-squadron Commander attacks, for each unattached equipment you control, put a 1/1 white Human Soldier creature token onto the battlefield tapped and attacking, and attach that equipment to it.
0
129 Hubert, Acting Consul (Hubert, the Last Consul) Multicolour Mythic 3 {r}{g}{w} Legendary Creature – Human Artificer
‑‑‑‑
Planeswalker – Hubert
3 4
‑‑‑‑
3
Vigilance
At the beginning of your upkeep, if you control no other creatures, exile Hubert, Acting Consul and return him to the battlefield transformed.
‑‑‑‑
+1: Put a 1/1 white Human Soldier creature token onto the battlefield.
0: Hubert, the Last Consul deals damage to target creature equal to the number of loyalty counters on Hubert, the Last Consul. That creature deals damage equal to its power to Hubert, the Last Consul.
-4: Creatures you control get +2/+2 and gain trample and vigilance until end of turn.
0
130 Aether Bauble Artifact Common 1{1} Artifact – Enhancement When Aether Bauble enters the battlefield, scry 2.

Enhance {1} ({1}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
131 Aether Canister Artifact Uncommon 1{1} Artifact – Enhancement Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
{3}: Attach Aether Canister to target nonenhancement artifact you control.
Enhance {1} ({1}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
132 Aether Grub Artifact Common 1{1} Artifact – Enhancement Enhanced artifact has "{t}: Target player puts the top card of their library into their graveyard."
Enhance {2} ({2}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
133 Aether Library Artifact Uncommon 4{4} Artifact – Enhancement When Aether Library enters the battlefield, draw 2 cards.

Enhance {1} ({1}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
134 Aether Longbow Artifact Common 1{1} Artifact – Enhancement Enhanced artifact has "{6},{t}: this card deals 2 damage to target creature or player."
Enhance {1} ({1}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
135 Aether Powered Chariot Artifact Uncommon 2{2} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature has vigilance.
Aether Powered – As long as Aether Powered Chariot is enhanced, Aether Powered Chariot has indestructible.
Equip {1}
0
136 Aether Powered Golem Artifact Uncommon 4{4} Artifact Creature – Golem 7 7 Trample
Aether Powered – Aether Powered Golem can't attack or block unless its enhanced.
0
137 Aether Powered Shredder Network Artifact Uncommon 3{3} Artifact Aether Powered{t}: Target player puts the top card of their library into their graveyard. If Aether Powered Shredder Network is enhanced, instead that player puts the top 3 cards of their library into their graveyard. 0
138 Aether Powered Thopter Carrier Artifact Uncommon 5{5} Artifact Thopter creatures you control get +1/+1.
Aether Powered – At the beginning of your upkeep, if Aether Powered Thopter Carrier is enhanced, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
0
139 Aether Powered Wall Artifact Uncommon 2{2} Artifact Creature – Wall Construct 0 6 Defender
Aether Powered – Aether Powered Wall has reach and can block an additional creature each combat as long as it is enhanced.
0
140 Aether Powerplant Artifact Rare 6{6} Artifact – Enhancement Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Enhanced artifact has "{t}: Draw a card.", "{t}: This artifact deals 2 damage to target creature or player." and "{t}: You gain 3 life."
Enhance {3} ({3}, Attach this to target nonenhancement artifact you control. Activate this ability only any time you could cast a sorcery.)
0
141 Alaz's Keychain Artifact Uncommon 2{2} Artifact Galvanize – Tap 2 untapped artifacts you control: Target permanent becomes an artifact until end of turn. 0
142 Autonomous Annihilater Artifact Mythic 4{4} Artifact Creature – Golem Construct 4 4 Trample
When Autonomous Annihilater enters the battlefield, attach all enhancements and equipment you control to it.
Sacrifice an equipment or enhancment attached to Autonomous Annihilater: Autonomous Annihilater gains indestructible and gets +3/+3 until end of turn.
0
143 Baloth Snare Trap Artifact Uncommon 5{5} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Flash
Remove X charge counters from Baloth Snare Trap: Baloth Snare Trap deals X damage to target attacking creature.
0
144 Chargeup Patrol Artifact Common 4{4} Artifact Creature – Construct 4 2 Aether Powered – As long as Chargeup Patrol is enhanced, Chargeup Patrol has first strike and menace. 0
145 Engineered Explosives Artifact Rare 0{x} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2},Sacrifice Engineered Explosives: Destory each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
0
146 Factory Automaton Artifact Common 5{5} Artifact Creature – Construct 3 4 {t}: Put a +1/+1 counter on Factory Automaton. 0
147 Faulty Worker Artifact Common 3{3} Artifact Creature – Construct 3 1 Cycling {2} ({2}, Discard this card: Draw a card.) 0
148 Forged Druid Artifact Common 3{3} Artifact Creature – Construct 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{t}, Remove a +1/+1 counter from Forged Druid: Add one mana of any colour to your mana pool.
0
149 Forged Jitte Artifact Rare 2{2} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Whenever equipped creature deals combat damage, put 2 charge counters on Forged Jitte.
Remove a charge counter from Forged Jitte: Choose one – You draw a card then discard a card; or you gain 2 life; or equipped creature gets +2/+1 until end of turn.
Equip {2}
0
150 Forged Sigil Artifact Common 2{2} Artifact Whenever Forged Sigil enters or leaves the battlefield, put a +1/+1 counter on target creature you control. 0
151 Forged Undead Artifact Uncommon 4{4} Artifact Creature – Zombie Construct 3 3 {6}, Sacrifice an aritfact: Return Forged Undead from your graveyard to the battlefield tapped. 0
152 Fortress Wall Artifact Common 2{2} Artifact Creature – Wall Construct 0 4 Defender
Aether Powered – At the beginning of your upkeep, if Fortress Wall is enhanced, you gain 1 life.
0
153 Frontline Warbot Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 Frontline Warbot can't block.
Galvanize – Tap 2 untapped artifacts you control: Frontline Warbot gets +2/+0 until end of turn.
0
154 Ghitipur Forge Zone (Project-M) Artifact Rare 2 {2} Artifact
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Artifact Creature – Golem
6 6 Galvanize – Tap 2 untapped artifacts you control: Put a charge counter on Ghitipur Forge Zone.
Whenever Ghitipur Forge Zone has 10 or more charge counters on it, transform Ghitipur Forge Zone.
‑‑‑‑
Remove 6 charge counters from Project-M: Destroy target permanent.
Remove 3 charge counters from Project-M: Transform Project-M.
0
155 Ghitipur Mana Amulet Artifact Uncommon 3{3} Artifact Ghitipur Mana Amulet enters the battlefield tapped.
When Ghitipur Mana Amulet enters the battlefield, return a land you control to its owner's hand.
{t}: Add {c}{c} to your mana pool.
0
156 Giant Webspinner Artifact Uncommon 4{4} Artifact Creature – Spider Construct 2 4 Reach 0
157 Half-forged Golem Artifact Common 5{5} Artifact Creature – Golem 3 5 Cycling {2} ({2}, Discard this card: Draw a card.) 0
158 Imitation of Infection Artifact Mythic 5{5} Artifact Creature – Horror Construct 5 5 Trample
Imitation of Infection deals combat damage to players in the form of poison counters. (A player with 10 or more poison counters loses the game.)
Sacrifice an artifact: Regenerate Imitation of Infection.
0
159 M-squadron Blade Artifact Common 2{2} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature gets +2/+2.
Equip {3}
0
160 M-squadron Transport Artifact Rare 5{5} Artifact Creature – Thopter 4 3 Flying
Whenever M-squadron Transport attacks, any number of target creatures you control gain flying until end of turn.
0
161 Misty Towers Artifact Common 4{4} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{t}, Remove a charge counter from Misty Towers: Tap target nonland permanent.
{5},{t}: Put a charge counter on Misty Towers.
0
162 Oracle of Metalic Dreams Artifact Common 4{4} Artifact Creature – Shaman Construct 2 4 Aether Powered{5}: Draw a card. Activate this ability only if Oracle of Metalic Dreams is enhanced. 0
163 Plated Thopter Artifact Common 2{2} Artifact Creature – Thopter 1 1 Flying
When Plated Thopter dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefied.
1 1462289134 on 03 May 2016 by Alex
164 Puresteel Imitation Artifact Mythic 8{8} Artifact Creature – Angel Construct 4 4 Flying, indestructible
As long as your life total is above -10, you can't lose the game and your opponents can't win the game.
0
165 Rogue's Cloak Artifact Uncommon 2{2} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature can't be blocked.
Whenever a Rogue enters the battlefield under your control you may attach Rogue's Cloak to it.
Equip {2}
0
166 Sage's Staff Artifact Common 0{0} Artifact – Equipment Equipped creature has prowess.
Equip {1}
0
167 Solar Arbiter Artifact Uncommon 7{7} Artifact Creature – Construct 1 1 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying, vigilance
0
168 Solar Enforcer Artifact Uncommon 5{5} Artifact Creature – Construct 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from Solar Enforcer: Solar Enforcergains your choice of flying, first strike, lifelink, menace or trample until end of turn.
0
169 Solar Simulacrum Artifact Uncommon 3{3} Artifact Creature – Construct 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove 3 +1/+1 counters from Solar Simulacrum: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
0
170 Soldered Soldiers Artifact Common 2{2} Artifact Creature – Construct Soldier 0 0 Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 0
171 Startup Drone Artifact Common 2{2} Artifact Creature – Drone Construct 0 3 Galvanize – Tap 2 untapped artifacts you control: Startup Drone gets +2/+0 until end of turn. Activate this ability only once each turn. 0
172 Steel Helm Artifact Common 1{1} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature has menace.
Equip {1}
0
173 Stone Blade Artifact Common 1{1} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature gets +1/+0.
Equip {1}
0
174 Sword in the Stone Artifact Uncommon 2{2} Artifact – Equipment Runed (If a card this card is attached to would be destroyed, instead remove all damage from it and destroy this card.)
Equipped creature gets +2/+0
{6}: Return Sword in the Stone from your graveyard to your hand.
Equip {2}
0
175 Tel'zur Containment Stone Artifact Rare 2{2} Artifact Activated abilities of artifacts cost an additional {1} to activate. 0
176 Terrarion Artifact Common 1{1} Artifact Terrarion enters the battlefield tapped.
{2},{t}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.
0
177 The Plebiscite Artifact Rare 2{2} Legendary Artifact At the beginning of each player's upkeep, that player chooses a card type. Until end of turn cards of the chosen type cost {1} less to cast. 0
178 Thopter Gang Artifact Common 6{6} Artifact Creature – Thopter 1 1 Flying
When Thopter Gang enters the battlefield, put 2 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
0
179 Traveler's Amulet Artifact Common 1{1} Artifact {1},Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
180 Upgrade Automaton Artifact Common 3{3} Artifact Creature – Construct 2 3 When Upgrade Automaton enters the battlefield, put a +1/+1 counter on target creature you control with a +1/+1 counter on it. 0
181 Abandoned City Land Uncommon 0 Land Abandoned City enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
182 Automated Factory Land Uncommon 0 Land Automated Factory enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
183 Boggy River Land Rare 0 Land {t}: Add {u} or {b} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {u} or {b} to your mana pool.
0
184 City Ruins Land Common 0 Land City Ruins enters the battlefield tapped.
When City Ruins enters the battlefield return a land you control to its owner's hand.
{t}: Add {c}{c} to your mana pool.
0
185 Experiment Colony Land Uncommon 0 Land Experiment Colony enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
186 Flame Caverns Land Rare 0 Land {t}: Add {b} or {r} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {b} or {r} to your mana pool.
0
187 Foundry Basin Land Uncommon 0 Land Foundry Basin enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
188 Highland Pass Land Rare 0 Land {t}: Add {r} or {g} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {r} or {g} to your mana pool.
0
189 Pleasant Canal Land Rare 0 Land {t}: Add {w} or {u} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {w} or {u} to your mana pool.
0
190 Rogue's Passage Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{4},{t}: Target creature can't be blocked this turn.
0
191 Shimmering Grotto Land Common 0 Land {t}: Add {c} to your mana pool.
{1},{t}: Add one mana of any color to your mana pool.
0
192 Swampy Jungle Land Uncommon 0 Land Swampy Jungle enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
0
193 Village Retreat Land Rare 0 Land {t}: Add {g} or {w} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {g} or {w} to your mana pool.
0
194 Wizard Conclave Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{5},{t}: Return target creature you control to its owner's hand.
0
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