Kaladesh Emancipated: proxies 6

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 R 
Land
{t}: Add {r} or {g} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {r} or {g} to your mana pool.
Illus. thephoenixdark
 R 
Land
{t}: Add {r} or {g} to your mana pool. Spend this mana only to cast creature spells.
{t},Pay 1 life: Add {r} or {g} to your mana pool.
Illus. thephoenixdark
 U 
Land
Swampy Jungle enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Illus. moskuito
 U 
Land
Swampy Jungle enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Illus. moskuito
 R 
Instant
Choose a creature or planeswalker. Its controller sacrifices it.
Illus. AndrewRyanArt
 U 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Reveal the top 4 cards of your library. You put a land card from among them into your hand. Put the rest into your graveyard.
Illus. ka78
Tel'zur Necromancer
 
 U 
Colour indicator B Creature – Human Wizard
Invocation {5}{b}{b} (You may cast this card from exile for its invocation cost.)
When Tel'zur Necromancer enters the battlefield, return target creature card from your graveyard to the battlefield.
Illus. bpsola
1/1
 U 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Reveal the top 4 cards of your library. You put a land card from among them into your hand. Put the rest into your graveyard.
Illus. ka78
Tel'zur Necromancer
 
 U 
Colour indicator B Creature – Human Wizard
Invocation {5}{b}{b} (You may cast this card from exile for its invocation cost.)
When Tel'zur Necromancer enters the battlefield, return target creature card from your graveyard to the battlefield.
Illus. bpsola
1/1
 R 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Search your library for a card and put it into your graveyard. Then shuffle your library.
Illus. Merlkir
Reclaimer Mage
 
 R 
Colour indicator G Creature – Human Wizard
Invocation {1}{g} (You may cast this card from exile for its invocation cost.)
When Reclaimer Mage enters the battlefield return target card from your graveyard to your hand.
Illus. gerezon
1/1
 R 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Search your library for a card and put it into your graveyard. Then shuffle your library.
Illus. Merlkir
Reclaimer Mage
 
 R 
Colour indicator G Creature – Human Wizard
Invocation {1}{g} (You may cast this card from exile for its invocation cost.)
When Reclaimer Mage enters the battlefield return target card from your graveyard to your hand.
Illus. gerezon
1/1
 R 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Search your library for a card and put it into your graveyard. Then shuffle your library.
Illus. Merlkir
Reclaimer Mage
 
 R 
Colour indicator G Creature – Human Wizard
Invocation {1}{g} (You may cast this card from exile for its invocation cost.)
When Reclaimer Mage enters the battlefield return target card from your graveyard to your hand.
Illus. gerezon
1/1
 R 
Sorcery – Invocation
Invoke (Exile this spell transformed as it resolves. As long as it remains exiled, you may cast the other side for its invocation cost.)
Search your library for a card and put it into your graveyard. Then shuffle your library.
Illus. Merlkir
Reclaimer Mage
 
 R 
Colour indicator G Creature – Human Wizard
Invocation {1}{g} (You may cast this card from exile for its invocation cost.)
When Reclaimer Mage enters the battlefield return target card from your graveyard to your hand.
Illus. gerezon
1/1
 M 
Artifact Creature – Angel Construct
Flying, indestructible
As long as your life total is above -10, you can't lose the game and your opponents can't win the game.
Illus. themetalrooster
4/4

Created on 14 Sep 2016 by Lavaridge