It's pretty important actually. Every common has to be designed on the assumption that players will sometimes get 2 or 3 of them, and creatures are best if they don't block the controller from using those duplicate copies. That's why legendary generally isn't seen at common (the only exception being for Masters Edition III). Grandeur (which is a reprint ability from the Korlash, Heir to Blackblade cycle) is an excellent way to remove that drawback, especially if (as in this case) the grandeur ability is actually better than the base creature.
It does still look weird to have a legend that's so much worse than a normal common (Raging Goblin) though. Might it be okay to have this be a 1/1 haste for just ? Sortof strictly better than Raging Goblin, but so was Skitter of Lizards.
1/1 -> 1/2
At the time of the first comment, I had forgotten the legendary type on this creature
It's pretty important actually. Every common has to be designed on the assumption that players will sometimes get 2 or 3 of them, and creatures are best if they don't block the controller from using those duplicate copies. That's why legendary generally isn't seen at common (the only exception being for Masters Edition III). Grandeur (which is a reprint ability from the Korlash, Heir to Blackblade cycle) is an excellent way to remove that drawback, especially if (as in this case) the grandeur ability is actually better than the base creature.
It does still look weird to have a legend that's so much worse than a normal common (Raging Goblin) though. Might it be okay to have this be a 1/1 haste for just
? Sortof strictly better than Raging Goblin, but so was Skitter of Lizards.
Common legend design
That ability doesn't seem very likely to come up very often. still; I guess it's kinda nifty when it does; and nifty trinket text when not.