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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Bastrad, Town Sheriff White Rare 2{1}{w} Legendary Creature – Human Soldier 2 1 First strike
Players can't ante cards.
0
2 Enlistment Notice White Common 2{w}{w} Instant Wager (As this spell resolves, you may ante the top card of your library.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you wagered on Enlistment Notice, put four of those tokens onto the battlefield instead.
0
3 Frontier Marksman White Uncommon 4{3}{w} Creature – Human Soldier 2 2 When Frontier Marksman enters the battlefield, you may destroy target tapped creature.
Break — When Frontier Marksman is put into the ante from anywhere, you may destroy target tapped creature.
0
4 Investigation Team White Uncommon 3{2}{w} Creature – Human Soldier 2 2 First strike
When Investigation Team enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Break — When Investigation Team is put into the ante from anywhere, put a 1/1 white Soldier creature token onto the battlefield.
0
5 Mysterious Stranger White Mythic 5{3}{w}{w} Legendary Creature – Human 4 5 First strike, flash
When Mysterious Stranger enters the battlefield, shuffle all cards from your contribution to the ante into your library.
Break — When Mysterious Stranger is put into the ante from anywhere, shuffle all cards from your contribution to the ante into your library.
0
6 Funded Research Blue Common 2{u}{u} Instant Wager (As this spell resolves, you may ante the top card of your library.)
Draw two cards, then discard a card. If you wagered on Funded Research, draw three cards instead. (You don't discard a card.)
0
7 Sly Dog Blue Uncommon 3{2}{u} Creature – Human Rogue 1 3 If you would ante, instead scry 1, then ante. (To scry 1, look at the top card of your library. You may put that card on the top or bottom of your library.)
{2}{u}: Return Sly Dog to its owner's hand.
0
8 Toss Out Blue Common 2{1}{u} Instant Return target creature to its owner's hand.
Break — When Toss Out is put into the ante from anywhere, return target creature to its owner's hand.
0
9 Traveling Huckster Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 {1}{u}, {t}: Target opponent may ante the top card of their library. If that player does, scry 2. Otherwise, draw two cards. 0
10 Corporate Interrogation Black Common 2{b}{b} Sorcery Wager (As this spell resolves, you may ante the top card of your library.)
Target player discards two cards. If you wagered on Corporate Interrogation, that player discards three cards at random instead.
0
11 Fiendish Conscription Black Rare 2{x}{b}{b} Sorcery Put target permanent card in an opponent's contribution to the ante with converted mana cost X or less onto the battlefield under your control. If the game would end or that permanent would leave the battlefield, return that card to its owner's contribution to the ante (before the game ends.) 0
12 Gunslinging Desperado Black Uncommon 2{1}{b} Creature – Human Warrior 2 1 {x}, ante the top card of your library: Gunslinging Desperado gets +X/+0 and gains first strike until end of turn. X can't be 0. 0
13 Shaman of the Desert Sands Black Common 5{3}{b}{b} Creature – Human Shaman 3 5 Wager (As this spell resolves, you may ante the top card of your library.)
When Shaman of the Desert Sands enters the battlefield, if you wagered on it, target player antes the top card of their library.
0
14 Xau's Claim Black Mythic 5{3}{b}{b} Sorcery Shuffle all cards in target opponent's contribution to the ante into that player's library. You control that player during their next turn. 0
15 Debtor's Thunder Red Common 2{r}{r} Instant Wager (As this spell resolves, you may ante the top card of your library.)
Debtor's Thunder deals 3 damage to target creature or player. If you wagered on it, it deals 5 damage to that creature or player instead.
0
16 Molten Gold Red Uncommon 4{3}{r} Enchantment Whenever you ante a card, Molten Gold deals 2 damage to target creature or player.
Break — When Molten Gold is put into the ante from anywhere, it deals 1 damage to target creature or player for each card in your contribution to the ante.
0
17 Money Shot! Red Rare 1{x}{r} Sorcery Money Shot! deals X damage to target creature or player.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
2 1457930787 on 14 Mar 2016 by dude1818
18 Ogre Devestator Red Common 4{3}{r} Creature – Ogre 4 2 Wager (As this spell resolves, you may ante the top card of your library.)
When Ogre Devestator enters the battlefield, if you wagered on it, destroy target land.
0
19 Outland Ranger Red Uncommon 3{1}{r}{r} Creature – Orc Warrior 3 2 Wager (As this spell resolves, you may ante the top card of your library.)
When Outland Ranger enters the battlefield, if you wagered on it, put a +1/+1 counter on it and it gains haste and first strike until end of turn.
0
20 Redcliff Bandits Red Common 3{2}{r} Creature – Human Warrior 3 2 Menace (This creature can't be blocked, except by two or more creatures.)
Break — When Redcliff Bandits is put into the ante from anywhere, up to one target creature gains menace until end of turn.
0
21 Redriar, Bandit King Red Mythic 5{3}{r}{r} Planeswalker – Redriar 4 +1: Put two 1/1 red Goblin creature tokens with haste onto the battlefield.
-2: Redriar, Bandit King deals 4 damage to target creature.
-7: Exile all cards in your contribution to the ante. Until end of turn, you may play those cards. At end of turn, return all cards not played this way to your contribution to the ante.
2 1457766611 on 12 Mar 2016 by HijackAttack
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Mechanics | Skeleton