Sandscape

Sandscape by HijackAttack

21 cards in Multiverse

8 commons, 7 uncommons, 3 rares, 3 mythics

5 white, 4 blue, 5 black, 7 red

5 comments total

A standalone wild west-themed set built around ante. Silver-bordered.

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Mechanics | Skeleton

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 U 
Creature – Human Wizard
{1}{u}, {t}: Target opponent may ante the top card of their library. If that player does, scry 2. Otherwise, draw two cards.
1/3
 M 
Legendary Creature – Human
First strike, flash
When Mysterious Stranger enters the battlefield, shuffle all cards from your contribution to the ante into your library.
Break — When Mysterious Stranger is put into the ante from anywhere, shuffle all cards from your contribution to the ante into your library.
4/5
 U 
Creature – Human Warrior
{x}, ante the top card of your library: Gunslinging Desperado gets +X/+0 and gains first strike until end of turn. X can't be 0.
2/1
 R 
Sorcery
Money Shot! deals X damage to target creature or player.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
2 comments
last 2016-03-14 05:11:25 by HijackAttack
 M 
Planeswalker – Redriar
+1: Put two 1/1 red Goblin creature tokens with haste onto the battlefield.
-2: Redriar, Bandit King deals 4 damage to target creature.
-7: Exile all cards in your contribution to the ante. Until end of turn, you may play those cards. At end of turn, return all cards not played this way to your contribution to the ante.
4
2 comments
last 2016-03-14 04:48:43 by dude1818

Recent comments: (all recent activity)
On Sandscape:

I have written some of my own rules for ante. They are duplicated below for reference:

Ignore "Remove [this card] from your deck before playing if you're not playing for ante." The ante zone always exists, although if you are not "playing for ante", it will initially be empty.

Ignore rule 407.2 (about ownership changes) during subgames, and ignore rules 407.3 (about ante cards) and 800.4m (about cards remaining in ante when a player leaves the game) at all times. (The card may physically remain in the place on the floor used to represent the ante zone if ownership changes persist (see below about persistence of ownership changes), but the game cannot see that object; as far as the game is concerned, that object does not exist.)

The ante zone is shared across subgames. Objects in the main game's ante zone exist in the subgame's ante zone too, and when the subgame ends, those objects remain in the main game's ante zone. However, if a player is eliminated from the subgame and there are more players remaining, then the objects that player owns are inaccessible until the subgame ends (if something counts the number of objects in the ante zone, it won't see objects owned by players not in the game).

What happens to ownership changes once the main game ends (and how to decide the owner in the case of a team game, if applicable) is beyond the scope of the game rules. The "default" is for all game effects (including ownership changes) to end once the main game ends, and for this to not affect the scoring at all, although match rules may specify that they are used for scoring, that it lasts for further duels in a match, etc.

(The rules about subgames was actually based on an interpretation used in a puzzle, which I find interesting, so I decided to use it too.)

On Money Shot!:
On Redriar, Bandit King:

Why not just "You may play cards you own from ante this turn"?

On Money Shot!:

"You win the game if your opponent has at most one more card in their library than you do." That's pretty good for a single red mana.

On Redriar, Bandit King:

Ante pack mythic. (Planeswalker 1/5)

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