Set H1

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Mechanics | H1

Showing 11 of 11 White cards

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Show rarities: C U R M

 R 
Legendary Creature – Human Soldier
Vigilance

Other creatures you control get +1/+1.

Sacrifice Acton, Unvindicated: Creatures you control gain Indestructible until end of turn.
4/4
{2}({w})({w})
 
 C 
Creature – Human Soldier
{2}{w}{w}: CARDNAME gets +1/+4 until end of turn.
1/4
({1})({w})({w})
 
 R 
Sorcery
Destroy each creature with power 4 or greater. For each creature that died this way, that player creates a 1/1 colorless creature token with defender.
 U 
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
 R 
Creature – Human Cleric
Whenever you are attacked by a creature with power 4 or greater, you may put a creature card with power less than or equal to that creatures power from your hand onto the battlefield.
0/2
 M 
Sorcery
When you cast Mandate of Renewal choose an opponent that controls more permanents than you.

Return X target permanents from your graveyard to the battlefield where X is the difference in the amount of permanents you control.
 U 
Creature
Defender

When Parapet Sniper enters the battlefield, destroy target creature with power 4 or greater that you do not control.
3/3
 U 
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
 U 
Instant
Cast Rapid Treatment only if you were damaged by a creature with power 4 or greater this turn.

You gain 5 life.

Draw two cards.
 R 
Sorcery
Only cast Vanguard's Advantage if an opponent controls more creatures than you.

Destroy target nonwhite creature. Creatures you control get +2/+2 until end of turn.
2 comments
last 2017-04-03 12:28:50 by Tahazzar
({3})({w})({w})({w})
 
 R 
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {3} for each of those creatures.

{3}{w}{w}{w}: Sacrifice Virtuous Resolve, creatures can't attack until the beginning of your next turn.

Go to section: White (11) Blue (16) Black (10) Red (14) Green (11) Multicolour (12) Artifact (3) Land (13)

Show rarities: C U R M


Set H1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | H1