Enchantment Legions: Recent Activity
Enchantment Legions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Enchantment Legions: (Generated at 2025-05-03 02:11:17)
Enchantment Legions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Enchantment Legions: (Generated at 2025-05-03 02:11:17)
Enchantment Land Cycle. They effectively ETB tapped, only provide mana during your turn and feel like both Enchantments and Lands. (Not tapping for mana having a static ability). I am unsure how to word the last ability am considering changing it to (During your turn, mana doesn't empty from your mana pool as steps and phases end).
They are obviously very powerful and will effect the design of others card in the set but the should be doable. And they are probably broken in older formats.
These card will occupy the "Basic land" slot for this set to show its the enchantment set, despite being slightly wordy/complex.
Shifted Sightless Ghoul. Black has -x/-x and red needs negative effects.
Stormbound Geist variant.
Feedback / Relic Bane. According to MaRo read can punish enchantments by damaging their controller.
Am unsure exactly how to word this.
Mardu Woe-Reaper. Fights Retrace (as well as Linger during your turn?)
Darkblast + Flame Jab as precedents. While good Retrace does cost a land so this is not an endlessly free and it can not kill a 2 toughness creature. Probably too good to be a common but should be fine as an uncommon (and competes with Linger -1/-1 at common).
Rancor was going to have been negotiated down down to 1G, and was misprinted as G. Changed it to 1R.
+2/+0 and trample is too good for one mana, especially if you can keep getting it back. Note that Rancor was supposed to cost 2G.