Ruins of Jordval: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Broken Dawn White Rare 2{1}{w} Enchantment If a card would leave a graveyard, exile it instead of putting it anywhere else. 0
2 Cost of Safety White Common 2{w}{w} Sorcery Destroy target creature unless its controller pays {1}. 0
3 Door Warden White Common 3{2}{w} Creature – Human Soldier 1 3 Vigilance
Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
0
4 Dustflask Aeronaut White Common 4{3}{w} Creature – Human Artificer 2 3 Flying
When Dustflask Aeronaut enters the battlefield or dies, tap target creature.
0
5 Gate Hawk White Common 1{w} Creature – Bird 2 1 Flying
Gate Hawk can’t attack unless a card you own is phased out.
0
6 Hawkwatch's Blessing White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1, has flying, and can’t attack unless you control a phased-out permanent.
0
7 Legendary Bravery White Common 2{1}{w} Instant Target creature gets +1/+1 and gains lifelink until end of turn.
Recover {1}{w} (When a creature is put into your graveyard from the battlefield, you may pay {1}{w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
8 Pathway Journey White Uncommon 2{1}{w} Instant Put a +1/+1 counter on target creature. It phases out. 0
9 Sanctified Steel White Common 1{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, you gain 1 life.
0
10 Scrap Remover White Common 3{2}{w} Creature – Human 2 2 When Scrap Remover enters the battlefield, you may have it phase out. If you do, destroy target artifact or enchantment. 0
11 Shifting Passageways White Common 3{2}{w} Sorcery Put two 0/2 colorless Wall artifact creature tokens with defender onto the battlefield. 0
12 Street-Stalker Genferd White Common 4{3}{w} Creature – Spirit 2 2 First strike
Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
0
13 Supply Run White Common 2{1}{w} Sorcery You gain 5 life.
Rummage (To rummage, put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
0
14 Wandering Healer White Common 2{1}{w} Creature – Human Cleric 1 2 Lifelink
Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
0
15 Deflect Reality Blue Common 2{1}{u} Instant Up to two target creatures each get -2/-0 until end of turn. 0
16 Eager Relic Hunter Blue Common 3{2}{u} Creature – Human 2 2 As long as an artifact card is in your graveyard, Eager Relic Hunter has prowess. 0
17 Flood Memory Blue Common 4{2}{u}{u} Instant Counter target spell. If that spell is countered this way, its controller shuffles it and his or her graveyard into his or her library. 0
18 Leaden Greaves Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step unless its controller pays {3}.
0
19 Lost in the Pathways Blue Common 1{u} Sorcery Target nonland permanent phases out. 0
20 Portal Tracer Blue Common 4{2}{u}{u} Creature – Human Wizard 2 2 Flying
When Portal Tracer enters the battlefield, you may have it phase out. If you do, draw a card.
0
21 Retrace the Paths Blue Common 2{1}{u} Sorcery Return target creature to its owner’s hand. If an artifact card is in your graveyard, you may draw a card, then discard a card. 0
22 Scout the Ruins Blue Common 3{2}{u} Instant Draw two cards. Unless you control a phased-out permanent, discard a card. 0
23 Stormcloud Raven Blue Common 2{1}{u} Creature – Bird 1 2 Flying
Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
0
24 Undercurrent Dweller Blue Common 6{4}{u}{u} Creature – Vardyger Serpent 5 5 Forsaken — Undercurrent Dweller can’t attack unless you control fewer creatures than each opponent. 0
25 Undo the Patterns Blue Common 3{2}{u} Instant Counter target spell unless its controller pays {1}.
Rummage (To rummage, put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
0
26 Drown in Rubble Black Common 4{2}{b}{b} Sorcery Destroy target creature.
Rummage (To rummage, put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
0
27 Festering Wounds Black Common 1{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, it gets -2/-2 until end of turn.
0
28 Growing Void Black Mythic 4{2}{b}{b} Enchantment Play with the bottom card of your library revealed.
At the beginning of your upkeep, destroy all nonland permanents that share a card type with the bottom card of your library, then shuffle your graveyard into your library.
0
29 Harni Voidbinder Black Common 2{1}{b} Creature – Human Wizard 1 1 Deathtouch
Recover {b}{b} (When a creature is put into your graveyard from the battlefield, you may pay {b}{b}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
30 Lacerating Genferd Black Common 4{3}{b} Creature – Spirit 2 2 Flying
When Lacerating Genferd enters the battlefield, you may have it phase out. If you do, each opponent loses 1 life and you gain life equal to the life lost this way.
0
31 Leap Into the Abyss Black Common 3{1}{b}{b} Instant Destroy target creature that entered the battlefield or phased in this turn. 0
32 Lonesome Watcher Black Common 2{1}{b} Creature – Eye 1 2 As long as you control a phased-out permanent, Lonesome Watcher gets +1/+1. 0
33 Mind Decay Black Common 2{b}{b} Sorcery Target player puts the top seven cards of his or her library into his or her graveyard unless he or she discards two cards. 0
34 Search the Tunnels Black Common 3{2}{b} Sorcery Return target creature card from your graveyard to your hand. If an artifact card is in your graveyard, each opponent loses 1 life. 0
35 Underway Rumbler Black Common 4{2}{b}{b} Creature – Troll 2 4 Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 0
36 Void Scout Black Common 4{3}{b} Creature – Vardyger Human 3 2 Forsaken — As long as you control fewer creatures than each opponent, Void Scout has menace. 0
37 Boastful Presence Red Common 2{1}{r} Enchantment – Aura Enchant creature
{2}{r}: Target creature can’t block enchanted creature this turn.
0
38 Daggerpath Scoundrel Red Common 1{r} Creature – Human Rogue 1 1 First strike
When Daggerpath Scoundrel enters the battlefield, you may have it phase out. If you do, target creature gains haste until end of turn.
0
39 Daring Freeblade Red Common 3{2}{r} Creature – Human Rogue 2 2 Fade (You may have this phase in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 0
40 Emotional Impulse Red Common 1{r} Instant Untap target creature. It gets +1/+0 and gains haste until end of turn. 0
41 Harni Pyromancer Red Common 4{2}{r}{r} Creature – Human Wizard 1 1 Prowess
When Harni Pyromancer enters the battlefield, return target instant card from your graveyard to your hand.
0
42 Reckless Torchman Red Common 3{2}{r} Creature – Human 2 1 Haste
Whenever Reckless Torchman attacks, it deals 1 damage to target creature.
0
43 Treasonous Looting Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and “Whenever this creature deals combat damage to an opponent, you may discard a card. If you do, draw a card” until end of turn. 0
44 Void Claws Red Common 2{1}{r} Sorcery Void Claws deals 3 damage to target creature.
Forsaken — If you control fewer creatures than each opponent, Void Claws deals 4 damage to that creature instead.
0
45 Wreck the Opposition Red Common 5{4}{r} Sorcery Wreck the Opposition deals damage to target player equal to the number of creatures he or she controls. 0
46 Greenbond Warg Green Common 2{1}{g} Creature – Wolf 2 2 When Greenbond Warg enters the battlefield, untap target Forest. 1 1459805257 on 04 Apr 2016 by jameschanlee
47 Poison Sage Green Common 3{2}{g} Creature – Human Druid 1 2 Deathtouch
When Poison Sage enters the battlefield, rummage (To rummage, put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
0
48 Wilderway Keeper Green Common 4{3}{g} Creature – Human Druid 2 2 When Wilderway Keeper enters the battlefield, you may have it phase out. If you do, search your library for a basic forest card and put it onto the battlefield tapped, then shuffle your library. 0
49 Woepath Watcher Green Rare 3{1}{g}{g} Creature – Drake 3 3 Reach
Whenever a creature an opponent controls phases in, you may have Woepath Watcher fight that creature.
0
50 Investigator Solevie Multicolour Rare 5{3}{w}{u} Legendary Creature – Human Soldier 3 4 When Investigator Solevie phases in, scry 2, then draw a card.
{1}{w}{u}: Solevie phases out. The next time she phases in, put a +1/+1 counter on her.
0
51 Halmiring, Lost Dragon Multicolour Mythic 6{4}{b}{r} Legendary Creature – Vardyger Dragon 6 6 Flying
Forsaken — Whenever Halmiring, Lost Dragon attacks, if you control fewer creatures than each opponent, you may return target creature card from your graveyard to your hand. If you do, Halmiring deals damage equal to that card’s converted mana cost to target creature or player.
0
52 Door to Secret Tunnels Artifact Common 1{1} Artifact {3}, {t}, Sacrifice Door to Secret Tunnels: Up to two target creatures can’t be blocked this turn. 0
53 Door to Shifting Passages Artifact Common 2{2} Artifact {4}, {t}, Sacrifice Door to Shifting Passages: Put two 0/2 white Wall creature tokens with defender onto the battlefield. 0
54 Door to the Ancient Library Artifact Common 4{4} Artifact {4}, {t}, Sacrifice Door to the Ancient Library: Draw three cards. 0
55 Door to the Wilderway Artifact Common 3{3} Artifact {2}, {t}, Sacrifice Door to the Wilderway: Search your library for up to two basic land cards with different names, reveal them, and put them into your hand. Shuffle your library afterwards 0
56 Key Golem Artifact Common 3{3} Artifact Creature – Golem 1 1 Whenever an artifact leaves the battlefield or phases out, you gain 1 life. 0
57 Research Assistant Artifact Common 3{3} Artifact Creature – Golem 2 1 When Research Assistant dies, rummage (To rummage, put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.) 0
Ruins of Jordval: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics