Hyksos (Working Title): Virtual Booster
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| Mechanics | Limited Archetypes | Cycles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
The Viziers and Sorcerers of Phi-Kuanen peered into the orbs at every step of their schemes, not realizing that the orbs peered back.
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Defender
Tap two untapped non-Serpent creatures you control: Beast of Phi-Kuanen loses defender until end of turn. 5/5
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Exile all cards in all graveyards. You gain 1 life for each creature card exiled this way.
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Sacrifice a land: put 3 +1/+1 counters on Beast of Tashem. Activate this ability only once per turn and only when you could cast a sorcery.
2/2
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Enchant Creature
When Disc of the Sun enters the battlefield, tap target creature. Whenever enchanted creature attacks, you may tap target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) |
Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Tomb Diver enters the battlefield from a graveyard, draw a card. 2/2
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Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Spiteghast enters the battlefield from a graveyard, it deals 2 damage to target creature or player. 2/2
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![]() : Leaping Snapper gets +1/+1 and gains Reach until end of turn. Activate this ability only once per turn.1/1
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Enchant Creature
When Flamehand enters the battlefield, it deals 2 damage to target creature or player. Whenever enchanted creature attacks, it gets +2/+0 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) |
4/5
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Sahfra Vizier has Hexproof as long as you control a non-Sphinx creature.
3/2
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Everyone knows how dangerous the reeds of Tashem can be. But many who try to assail the city by water never make it that far.
6/5
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Sahfra Auramancer gets +1/+1 for each non-curse Aura you control.
2/2
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When Tomb Wisp enters the battlefield, put the top two cards of your library into your graveyard.
Unending (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)1/2
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Flying
3/1
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Mesmeric Orb
(rare)
Beast of Phi-Kuanen
(uncommon)
Imentiu's Proclamation
(uncommon)
Beast of Tashem
(uncommon)
Disc of the Sun
(common)
Tomb Diver
(common)
Spiteghast
(common)
Leaping Snapper
(common)
Flamehand
(common)
Water Bull
(common)
Sahfra Vizier
(common)
Tashem Crusher
(common)
Sahfra Auramancer
(common)
Tomb Wisp
(common)
Swamp
(basic)
Phoenix
(token)




