Hyksos (Working Title): Virtual Booster
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| Mechanics | Limited Archetypes | Cycles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Frenzy Lurker can't be blocked unless defending player sacrifices a creature.
5/3
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Vigilance
Other Crocodiles you control get +1/+1 and have Vigilance. 2/3
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Destroy target enchantment or land. If an enchantment was destroyed this way, draw a card.
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Counter target creature spell. Return target creature with the same controller as the countered spell to its owner's hand.
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![]() : Leaping Snapper gets +1/+1 and gains Reach until end of turn. Activate this ability only once per turn.1/1
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Defender
Reach Unending (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)0/2
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Whenever you pay Temple Healer's Reverence cost, you gain 1 Life.
Reverence (Whenever you cast a creature spell without reverence, you may pay and tap this untapped permanent. If you do, that creature enters the battlefield with an additional +1/+1 counter.)0/2
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Phi-Kuanen Auramancer gets +2/+2 for each curse you control.
2/2
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Enchant Creature
When Disc of the Sun enters the battlefield, tap target creature. Whenever enchanted creature attacks, you may tap target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) |
Lifelink
Reedwater Snapper can't block. 1/1
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Reach, Vigilance
1/4
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Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)0/2
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Flying
Unending (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)2/2
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Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Tomb Diver enters the battlefield from a graveyard, draw a card. 2/2
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2/2
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Frenzy Lurker
(rare)
Patient Siltmaw
(uncommon)
Consuming Reeds
(uncommon)
Above and Below
(uncommon)
Leaping Snapper
(common)
Tashem Tanglegrass
(common)
Temple Healer
(common)
Phi-Kuanen Auramancer
(common)
Disc of the Sun
(common)
Reedwater Snapper
(common)
Sahfra Charioteers
(common)
Watcher of the Tombs
(common)
Bennu of Cinders
(common)
Tomb Diver
(common)
Plains
(basic)
Crocodile
(token)




