Hyksos (Working Title): Virtual Booster
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| Mechanics | Limited Archetypes | Cycles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may pay
and exile an enchantment card from your hand rather than pay Force of Destruction's mana cost.
Destroy target creature. |
Destroy target enchantment or land. If an enchantment was destroyed this way, draw a card.
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Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. When there were no Sphinxes willing to serve Kuanen, he had some made.
4/4
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Flying
When Envoy of Aturakh dies, put a 3/1 red and white Phoenix creature token with flying onto the battlefield. 3/3
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Enchant Creature
When Blessing of Strength enters the battlefield, put a +1/+1 Counter on target creature. At the beginning of your upkeep, put two +1/+1 Counters on enchanted creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) |
Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)1/1
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![]() : Leaping Snapper gets +1/+1 and gains Reach until end of turn. Activate this ability only once per turn.1/1
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Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Tomb Diver enters the battlefield from a graveyard, draw a card. 2/2
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Enchant Creature
When Mark of Two enters the battlefield, it deals 2 damage to each opponent. Enchanted creature has Double Strike. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield) |
Sphinx Cub can't attack unless you control another Sphinx.
2/2
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Unending
(At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Benevolent Voyager enters the battlefield from a graveyard, you gain 4 life. 2/2
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Everyone knows how dangerous the reeds of Tashem can be. But many who try to assail the city by water never make it that far.
6/5
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Equipped creature gets +1/+1 and has Reach.
Equip ![]() |
Reach, Vigilance
1/4
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Flying
1/1
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Force of Destruction
(rare)
Consuming Reeds
(uncommon)
Sandstone Oracle
(uncommon)
Envoy of Aturakh
(uncommon)
Blessing of Strength
(common)
Tenacious Returned
(common)
Leaping Snapper
(common)
Tomb Diver
(common)
Mark of Two
(common)
Sphinx Cub
(common)
Benevolent Voyager
(common)
Tashem Crusher
(common)
Reedshot Bow
(common)
Sahfra Charioteers
(common)
Island
(basic)
Insect
(token)






