Hyksos (Working Title): Virtual Booster

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Mechanics | Limited Archetypes | Cycles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Crocodile
Frenzy Lurker can't be blocked unless defending player sacrifices a creature.
5/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2.
When enchanted creature dies, attach Reverent Legacy to another creature you control.
 U 
Creature – Human Warrior
Vigilance
Reverence (Whenever you cast a creature spell without reverence, you may pay {2} and tap this untapped permanent. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
2/3
 U 
Creature – Crocodile
Vigilance
Other Crocodiles you control get +1/+1 and have Vigilance.
2/3
 C 
Creature – Crocodile
Reach
Whenever Riverside Featherfeeder blocks, you gain 1 life.
3/2
 C 
Enchantment Creature – Spirit
Possession {1}{g} (You may cast this card from your graveyard for its Possession cost as an Aura Spell with Enchant Creature. When this card would be put into a graveyard from the battlefield, if it's an aura, exile it instead)
{t}: Add {g} to your mana pool. Activate this ability only if Utopia Eidolon is a creature.
Enchanted creature gets +0/+2 and has "{t}: Add {g} to your mana pool."
0/2
 C 
Creature – Sphinx
Sphinx Cub can't attack unless you control another Sphinx.
2/2
 C 
Creature – Nightmare
When Tomb Wisp enters the battlefield, put the top two cards of your library into your graveyard.
Unending {2} (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
1/2
 C 
Creature – Hippo
Everyone knows how dangerous the reeds of Tashem can be. But many who try to assail the city by water never make it that far.
6/5
 C 
Enchantment – Aura
Enchant Creature
When Blessing of Strength enters the battlefield, put a +1/+1 Counter on target creature.
At the beginning of your upkeep, put two +1/+1 Counters on enchanted creature.
Evoke {g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
 C 
Creature – Human Archer
Reach, Vigilance
1/4
{b}
 
 C 
Instant
Exile target card from a graveyard.
Draw a card.
 C 
Creature – Human Artificer
When Pharaoh's Mason enters the battlefield, put a colorless Monument artifact token onto the battlefield. It has "[Reverence {2}]"
1/2
 C 
Enchantment – Aura
Enchant Creature
When Flamehand enters the battlefield, it deals 2 damage to target creature or player.
Whenever enchanted creature attacks, it gets +2/+0 until end of turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact – Monument
Reverence (Whenever you cast a creature spell without reverence, you may pay {2} and tap this untapped permanent. If you do, that creature enters the battlefield with an additional +1/+1 counter.)

Frenzy Lurker (rare)
Reverent Legacy (uncommon)
Riverside Worshipper (uncommon)
Patient Siltmaw (uncommon)
Riverside Featherfeeder (common)
Utopia Eidolon (common)
Sphinx Cub (common)
Tomb Wisp (common)
Tashem Crusher (common)
Blessing of Strength (common)
Sahfra Charioteers (common)
Cremate (common)
Pharaoh's Mason (common)
Flamehand (common)
Forest (basic)
Monument (token)