Hyksos (Working Title): Virtual Booster

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Mechanics | Limited Archetypes | Cycles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Unending {2} (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
Equipped creature gets +3/-1.
When equipped creature dies, sacrifice Spinal Scarab and draw 2 cards.
Equip {2}
 
 R 
Creature – Hound Zombie
Unending {2} (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Unaba Revenant enters the battlefield, you may search your library for a card and put that card into your graveyard. Then shuffle your library.
2/2
 U 
Creature – Zombie Horror
Unending – Discard a Card (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
When Skirring Hive dies, put a 1/1 colorless Insect artifact creature token with flying onto the battlefield.
2/2
 U 
Creature – Crocodile
Vigilance
Other Crocodiles you control get +1/+1 and have Vigilance.
2/3
 U 
Enchantment – Aura
Enchant Creature
When Sigil of Dreams enters the battlefield, you may return target creature to its owner's hand.
Whenever enchanted creature deals combat damage to a player, you may return up to two target creatures to their owner's hand.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
 C 
Sorcery
Target player puts the top 5 cards of their library into their graveyard.
Return target card in a graveyard to its owner's hand.
 C 
Creature – Sphinx
Sphinx Cub can't attack unless you control another Sphinx.
2/2
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Creature – Phoenix
Flying
If Guttering Bennu would die, put it on the bottom of its owner's library instead.
1/1
 C 
Enchantment Creature – Zombie
Possession {w} (You may cast this card from your graveyard for its Possession cost as an Aura Spell with Enchant Creature. When this card would be put into a graveyard from the battlefield, if it's an aura, exile it instead)
Defender
Enchanted creature gets +0/+1 and has Defender.
0/1
 C 
Creature – Human Soldier
Reverence (Whenever you cast a creature spell without reverence, you may pay {2} and tap this untapped permanent. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
2/2
 C 
Artifact Creature – Golem
Unending {2} (At the beginning of your next upkeep after this permanent was put into a graveyard from the battlefield, return it to the battlefield unless any player pays its Unending cost)
0/2
 C 
Creature – Human Shaman
Whenever you cast an aura spell, you may put a +1/+1 counter on Tashem Auramancer.
1/2
 C 
Creature – Sphinx Cleric
Sahfra Healer can't attack unless your life total is lower than the defending player's.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact – Monument
Reverence (Whenever you cast a creature spell without reverence, you may pay {2} and tap this untapped permanent. If you do, that creature enters the battlefield with an additional +1/+1 counter.)

Spinal Scarab (rare, foil)
Unaba Revenant (rare)
Skirring Hive (uncommon)
Patient Siltmaw (uncommon)
Sigil of Dreams (uncommon)
Grave Pulse (common)
Sphinx Cub (common)
Plummet (common)
Guttering Bennu (common)
Peaceful Guardian (common)
Temple Guard (common)
Watcher of the Tombs (common)
Tashem Auramancer (common)
Sahfra Healer (common)
Swamp (basic)
Monument (token)