[DGH] Daggerheart
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Showing all 8 cards
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Whenever you are dealt damage, if you have two or more Valor cards in your graveyard, you get a shield counter.
As long as it's your turn and you have a shield counter, this creature has double strike.
As long as it's your turn and you have a shield counter, this creature has double strike.
3/4
Draw two cards.
The next time you action roll this turn, you may ignore the result and action roll again instead.
The next time you action roll this turn, you may ignore the result and action roll again instead.
"I believe in you."
Target creature gets +3/+3 until end of turn.
You get a shield counter.
You get a shield counter.
Tap up to two target creatures, then action roll. (Roll a d12 each for hope and fear. Get a counter for the greater roll. Both for a pair.)
Success (11-20) — Put a stun counters on each of them.
Critical Success (21+ or pair) — Put two stun counters on each of them.
Success (11-20) — Put a stun counters on each of them.
Critical Success (21+ or pair) — Put two stun counters on each of them.
You gain 3 life and clear 3 stress.
You may spend a hope. If you do, draw a card.
You may spend a hope. If you do, draw a card.
When this Background enters, you may choose a champion. (If you do, your previously chosen champion steps down.)
Nomadic pack — Commander creatures you own and champion creatures you control have "Whenever this creature enters or attacks, you may discard a card. If you do, draw a card."
Nomadic pack — Commander creatures you own and champion creatures you control have "Whenever this creature enters or attacks, you may discard a card. If you do, draw a card."
This spell deals 3 damage to target attacking or blocking creature, then action roll. (Roll a d12 each for hope and fear. Get a counter for the greater roll. Both for a pair.)
Success (11-20) — You may discard a card. If you do, draw a card.
Critical Success (21+ or pair) — You may discard up to two cards. If you do, draw that many cards.
Success (11-20) — You may discard a card. If you do, draw a card.
Critical Success (21+ or pair) — You may discard up to two cards. If you do, draw that many cards.
Show frames: W U G H
Show rarities: C U
Or view by sections
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2025-06-30 01:19:14 by SecretInfiltrator