The Legend Begins
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Mechanics | Skeleton |
Showing 9 of 9 White cards
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Show rarities: C
Kicker 
(You may pay an additional 
as you cast this spell.)
Put two 1/1 white Soldier creature tokens onto the battlefield. Then, if Call Reinforcements was kicked, put a +1/+1 counter on each of those creatures.




Put two 1/1 white Soldier creature tokens onto the battlefield. Then, if Call Reinforcements was kicked, put a +1/+1 counter on each of those creatures.
Target creature gets +2/+2 until end of turn. If that creature is green or blue, it also gains lifelink until end of turn.
Whenever Charging Griffin* attacks, it gets +1/+1 until end of turn.
2/2
Flying
Kicker
(You may pay an additional
as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Kicker


When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2



2/2
Champion — Loyal Crusader gets +1/+1 as long as you control a legendary creature.
3/1
Formation 1 (Whenever this creature attacks or blocks, you may pair it with another unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
1/1
First strike
"Harriers were an elite and invaluable division of the Crusade's army, attacking strategic positions such as grain stores, forges, and corpse warehouses."
-- Hosvir Gradant, Serra's Crusade
-- Hosvir Gradant, Serra's Crusade
2/1
Go to section: White (9) Blue (3) Black (1) Red (1) Green (1) Multicolour (5)
Show rarities: C
The Legend Begins: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Creatures paired with Battlefield Healer get +0/+1.