Tesla Project: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Enchantment
When Spirit of Revolt enters the battlefield, create two 1/1 red Citizen creature tokens.
Creatures you control have haste and attack each turn if able.
{2}{r}{r}
 
 U 
Sorcery
Target creature you control fights target creature you don't control. Another target creature you control fights target creature you don't control.
 U 
Artifact Creature – Golem Advisor
Whenever another artifact enters the battlefield under your control, you may scry 1.
"Machines now support us in every area, whats to stop them deciding humans are simply outdated technology?"
-Levitus, Consul Clerk
2/2
 U 
Creature
Deathtouch, Lifelink
Syphoning Ghoul can't block.
2/4
 U 
Creature – Rogue
Savvy Infiltrator can't be blocked as long as you control a Thopter.
2/1
 U 
Instant
Target creature gets +1/+1 until end of turn. Regenerate it.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Fungal Inocculation
{1}
 
 U 
Artifact – Equipment
{1}{b}: Equipped creature gets +2/+2 until end of turn.
Equip {2}
Sacrifice Fungal Inocculation: Regenerate equipped creature.
 U 
Instant
Put three +1/+1 counters on target creature.
{3}: Put Natural Power from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Unnatural Powersource
 
 U 
Artifact
{3}, {t}: Put a +1/+1 counter on target creature.
 M 
Legendary Creature – Human Soldier
Vigilance
Instant and Sorcery spells cost {1} more for your opponents to cast.
{w}{u}, {t}: Create two 1/1 colorless Thopter artifact creature tokens with Flying.
"Rebellion must be crushed. Magic must be extinguished."
2/2
 U 
Artifact Creature – Golem
Attacking with three or more creatures is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, Overwatcher gets +5/+0 until end of turn.
0/5
 R 
Artifact – Equipment
Equipped creature's base power is 2.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip 2
 U 
Creature
Ambush Hunter has flash as long as you control no untapped creatures.
4/4
 C 
Sorcery
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
 U 
Enchantment
At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5 until end of turn. It gains haste.
 C 
Creature – Human Artificer
Flying
When Stunt Aerialist enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
2/1
 R 
Creature – Demon
Flying
Whenever a permanent card is put into an opponent's graveyard from the battlefield or that player's hand, you may pay 5 life. If you do, put that permanent onto the battlefield under your control.
5/5
 T 
Token Artifact Creature – Thopter
Flying
1/1

Spirit of Revolt (uncommon)
Gang Up (uncommon)
Clockwork Advisor (uncommon)
Syphoning Ghoul (uncommon)
Savvy Infiltrator (uncommon)
Fungal Growth (uncommon)
Natural Power (uncommon)
Baral, Relentless Lawbringer (mythic)
Overwatcher (uncommon)
Cogniscope (rare)
Ambush Hunter (uncommon)
Grip of Regression (common)
Galvanic Investiture (uncommon)
Stunt Aerialist (common)
Demon of the Wastes (rare)
Thopter (token)