Brasilia

Brasilia by kauefr

5 cards in Multiverse

5 commons

1 white, 1 blue, 1 red, 1 green, 1 land

9 comments total

Set based on brazilian religions.

Brasilia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Design | Flavor

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Brasilia (reply):

Status (as of 2017-11-05)

Trying to find mechanics that interact well and fit the flavor. Searching for a payoff mechanic for having counters on permanents. Candidates:

  • Remove counter(s) to kick a spell.

  • Remove counter(s) to lower the cost.

  • Having N counters on permanents boost the spell.

  • Proliferate-like mechanic.

Recently active cards: (all recent activity)

 C 
Enchantment – Shrine
Whenever you draw a card, put a charge counter on Divination Shrine. Then, if it has two or more counters on it, sacrifice it and draw two cards.
1 comment
2017-11-05 18:36:18 by kauefr
{r}
 
 C 
Sorcery
Flog deals 2 damage to target creature.
Retaliate – If you lost life since your last turn ended, Flog deals 3 damage to that creature instead.
2 comments
last 2017-11-05 17:45:05 by kauefr
 C 
Creature – Angel
Flying
When Angel of Penance enters the battlefield, you lose 1 life, then gain 4 life.
3/4
3 comments
last 2017-11-05 17:39:00 by Tahazzar
 C 
Creature – Spirit
Guardian Spirit enters the battlefield with three +1/+1 counters on it.
0/0
 C 
Land
{t}, Sacrifice Evolving Wilds(R): Fetch a basic land card tapped.

Recent comments: (all recent activity)
On Brasilia:

I'm only marginally familiar with Brazilian culture and religion - what sorts of inspiration are you looking at? What sort of "feel" are you going for the world? What aspects of Brazilian religion and culture are you aiming to emphasize with the mechanics?

Out of the four you listed, the first listed (removing counters to kick a spell) seem like the most interesting gameplay-wise.

On Brasilia:

Status (as of 2017-11-05)

Trying to find mechanics that interact well and fit the flavor. Searching for a payoff mechanic for having counters on permanents. Candidates:

  • Remove counter(s) to kick a spell.

  • Remove counter(s) to lower the cost.

  • Having N counters on permanents boost the spell.

  • Proliferate-like mechanic.

On Divination Shrine:

871237th iteration of Charge mechanic, now with Daredevil Dragster-like trigger.

On Flog:

@Tahazzar

Not sure yet, I'm still in the earliest of sketches.

On Flog:

I know that Bathe in Dragonfire was printed but is Flame Slash really that overwhelming?

On Angel of Penance:

Maybe additional life payment cost and lifelink instead of ETB lifegain?

On Angel of Penance:

Or "As an additional cost to cast ~, pay 1 life" and then gain on ETB? Would that be a big enough gap?

On Angel of Penance:

I realize this is for retaliate, but it feels a bit awkward at first glance. Maybe modify to "etb lose 1 life, ltb/death gain 4 life"? Might feel a little more black at that point. The way it's worded now, you can even cast this at 1 life and not lose due to when loss conditions are checked. Feels pretty odd to be losing 1 first without any fear of it backfiring.

On Brasilia:

I'm going to fix the skeleton and major themes before adding cards.

(All recent activity)
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