Depths of Iquatana: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Disciple of Clarity White Common 2{1}{w} Creature – Human Cleric 2 2 Clarity – When Disciple of Clarity enters the battlefield, if you have less cards in your graveyard than each opponent, you gain 3 life. 0
2 Narcomoeba Blue Common 2{1}{u} Creature – Illusion 1 1 Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
0
3 Phantasmal Image Blue Rare 2{1}{u} Creature – Illusion 0 0 You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." 0
4 Thought Scour Blue Common 1{u} Instant Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
0
5 Æther Tides Blue Uncommon 2{1}{u} Enchantment At the beginning of your upkeep, choose one:
Scry 1
Exile target card from your graveyard.
0
6 Cyclopean Mummy Black Common 2{1}{b} Creature – Zombie 2 1 When Cyclopean Mummy dies, exile it. 1 1446308637 on 31 Oct 2015 by dude1818
7 Disciple of the Abyss Black Common 3{2}{b} Creature – Merfolk Shaman 1 2 When Disciple of the Abyss enters the battlefield, you may put the top two cards of your library into your graveyard. If you do, put a 1/1 black squid creature token onto the battlefield. 0
8 Raving Thoughtseer Black Common 4{2}{b}{b} Creature – Iquati Wizard 3 2 When Raving Thoughtseer attacks, each opponent puts the top two cards of his or her library into his or her graveyard. 0
9 Burning Æther Red Rare 4{3}{r} Enchantment Whenever a card is put into a player's graveyard, Burning Æther deals 1 damage to that player.
At the end of each turn, if a graveyard has no cards in it, sacrifice Burning Æther.
0
10 Rush to Discovery Red Common 2{1}{r} Sorcery Scry 1, then exile the top card of your library. You may play that card until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
2 1446308766 on 31 Oct 2015 by dude1818
11 Amalgamate of Memories Green Common 3{2}{g} Creature – elemental 2 2 Focus 1 (When you cast this creature, you may exile 1 cards from opponent's graveyards. If you do, it enters the battlefield with 1 focus counters on it.)
Remove a focus counter from Amalgamate of Memories: Amalgamate of Memories gets +3/+3 and gains trample until end of turn.
0
12 Truesight Archangel Multicolour Mythic 5{3}{w}{u} Creature – Angel 4 5 Flying, Vigilance
When Truesight Angel enters the battlefield, exile all cards in your graveyard.
Clarity – Whenever Truesight Angel attacks or blocks, if you have less cards in your graveyard than each opponent, draw a card.
0
13 Ashiok, Dream Walker Multicolour Mythic 4{2}{u}{b} Planeswalker – Ashiok 3 +1: Exile the top card of target opponent's library. That opponent loses life equal to the exiled card's converted mana cost.
-2: Target opponent reveals his or her hand. You choose a nonland card from it. That player exiles that card.
-4: You may play cards exiled by Ashiok, Dream Walker without paying their mana costs until end of turn.
0
14 Essence of Instinct Multicolour Mythic 5{3}{r}{g} Sorcery Creatures you control get +X/+X until end of turn, where X is the number of cards in the graveyard of an opponent.
If a card in that opponent's graveyard has flying, those creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
0
15 Mindlink Construct Artifact Mythic 4{4} Artifact Creature – Construct 2 4 Tap an untapped creature you control: Mindlink construct gets +1/+1 and gains that creature's abilities until end of turn. 0
16 Relic of Iquaros Artifact Mythic 7{7} Artifact Whenever a spell or ability an opponent controls would put a card into your graveyard from anywhere, exile it and draw a card. 0
17 Evolving Wilds Land Common 0 Land {t}, sacrifice evolving wilds: search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 0
18 Forest Land Common 0 Basic Land – Forest 0
19 Forest Land Common 0 Basic Land – Forest 0
20 Forest Land Common 0 Basic Land – Forest 0
21 Forest Land Common 0 Basic Land – Forest 0
22 Island Land Common 0 Basic Land – Island 0
23 Island Land Common 0 Basic Land – Island 0
24 Island Land Common 0 Basic Land – Island 0
25 Island Land Common 0 Basic Land – Island 0
26 Mountain Land Common 0 Basic Land – Mountain 0
27 Mountain Land Common 0 Basic Land – Mountain 0
28 Mountain Land Common 0 Basic Land – Mountain 0
29 Mountain Land Common 0 Basic Land – Mountain 0
30 Plains Land Common 0 Basic Land – Plains 0
31 Plains Land Common 0 Basic Land – Plains 0
32 Plains Land Common 0 Basic Land – Plains 0
33 Plains Land Common 0 Basic Land – Plains 0
34 Swamp Land Common 0 Basic Land – Swamp 0
35 Swamp Land Common 0 Basic Land – Swamp 0
36 Swamp Land Common 0 Basic Land – Swamp 0
37 Swamp Land Common 0 Basic Land – Swamp 0
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Mechanics | Skeleton