Depths of Iquatana
Depths of Iquatana by Gitaxian
37 cards in Multiverse
29 commons, 1 uncommon, 2 rares, 5 mythics
1 white, 4 blue, 3 black, 2 red,
1 green, 3 multicolour, 2 artifact, 21 land
3 comments total
The dreamlike plane of Iquatana contains the forgotten memories of the once-great Iquati. A set where cards in your graveyard are a negative rather than a positive.
Depths of Iquatana: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recently active cards: (all recent activity)
Scry 1, then exile the top card of your library. You may play that card until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Cyclopean Mummy dies, exile it.
When an Iquati dies, its memories live on.
2/1
Focus 1 (When you cast this creature, you may exile 1 cards from opponent's graveyards. If you do, it enters the battlefield with 1 focus counters on it.)
Remove a focus counter from Amalgamate of Memories: Amalgamate of Memories gets +3/+3 and gains trample until end of turn.
Remove a focus counter from Amalgamate of Memories: Amalgamate of Memories gets +3/+3 and gains trample until end of turn.
2/2
Clarity – When Disciple of Clarity enters the battlefield, if you have less cards in your graveyard than each opponent, you gain 3 life.
2/2
Creatures you control get +X/+X until end of turn, where X is the number of cards in the graveyard of an opponent.
If a card in that opponent's graveyard has flying, those creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
If a card in that opponent's graveyard has flying, those creatures gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Recent comments: (all recent activity)
See other cardsets
Is it my imagination, or is this a little op when compared to a card like Think Twice?
Either way, I like the design too.
Nice pseudo-cantrip. I like the design.
So does this represent the memory, then? Once the memory dies, it's truly gone?