Ancient Origins: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Shade
Flying

{1}{b}: Temple Shade gets +1/+1 until end of turn.
2/2
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Plant
Defender

Whenever another creature dies you gain 1 life.
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{r}: This creature gets +1/+0 until end of turn."

When enchanted creature dies, you may put a 1/1 red elemental creature token onto the battlefield.
 C 
Sorcery
Target player draws two cards. Target player puts the top three cards of his or her library into his or her graveyard.
 C 
Creature – Dinosaur
Sacrifice another creature: Target creature gets haste until end of turn.
4/2
 C 
Instant
Put target card from a player’s graveyard on top of his or her library.

Draw a card.
 C 
Creature – Human Wizard
Whenever you gain life, Plume Collector gets flying until end of turn.
2/2
 C 
Sorcery
Exile target creature or enchantment.
 C 
Instant
As an additional cost to cast Demented Ritual sacrifice a creature.

Target player discards two cards.
 C 
Creature – Dinosaur
Ancient — If only mana from basic lands was used to cast Rathandan Earthshaker, you may untap target land.
7/7
 C 
Creature – Coral
Defender
0/6

Temple Shade (common, foil)
Corpse Bloom (common)
Flame Infusion (common)
Change of Tide (common)
Great-Claw Runner (common)
Scavenge (common)
Plume Collector (common)
Ancestor's Edict (common)
Demented Ritual (common)
Rathandan Earthshaker (common)
Wall of Coral (common)