Ancient Origins: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
: Temple Shade gets +1/+1 until end of turn. 2/2
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Defender
Whenever another creature dies you gain 1 life. 0/3
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Enchant creature
Enchanted creature has ": This creature gets +1/+0 until end of turn." When enchanted creature dies, you may put a 1/1 red elemental creature token onto the battlefield. |
Target player draws two cards. Target player puts the top three cards of his or her library into his or her graveyard.
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Sacrifice another creature: Target creature gets haste until end of turn.
4/2
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Put target card from a player’s graveyard on top of his or her library.
Draw a card. |
Whenever you gain life, Plume Collector gets flying until end of turn.
2/2
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Exile target creature or enchantment.
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As an additional cost to cast Demented Ritual sacrifice a creature.
Target player discards two cards. |
Ancient — If only mana from basic lands was used to cast Rathandan Earthshaker, you may untap target land.
7/7
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Defender
0/6
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Temple Shade
(common, foil)
Corpse Bloom
(common)
Flame Infusion
(common)
Change of Tide
(common)
Great-Claw Runner
(common)
Scavenge
(common)
Plume Collector
(common)
Ancestor's Edict
(common)
Demented Ritual
(common)
Rathandan Earthshaker
(common)
Wall of Coral
(common)