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CardName: Kara Vrist, Neurok Agent Cost: 1UU Type: Legendary Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: Hexproof Tap an untapped artifact you control: Look at target player's hand. Whenever an artifact you control becomes untapped, you may pay {1}{U}. If you do, draw a card. Flavour Text: Set/Rarity: DD: Neurok vs. Progress Engine Mythic

Kara Vrist, Neurok Agent
{1}{u}{u}
 
 M 
Legendary Creature – Human Rogue
Hexproof
Tap an untapped artifact you control: Look at target player's hand.
Whenever an artifact you control becomes untapped, you may pay {1}{u}. If you do, draw a card.
1/2
Updated on 11 Jul 2017 by Samuel

History:

2017-04-10 01:08:11: Samuel created the card Kara Vrist, Neurok Agent
2017-04-10 01:15:02: Samuel edited Kara Vrist, Neurok Agent

Interesting abilities on their own, but some concerns about the deck it's going on vs. the environment:

  • Hexproof. What sorts of ways will Phyrexian blue have to get around this? Is Phyrexian blue more aggressive than Neurok blue making this under-the-curve creature a mostly poor play, or does it has a couple of removal pieces that either do some sort of edict-bounce or remove hexproof?

  • Both of your blue legends read "Draw cards for doing thematic stuff." if I were you - and I'm not, so feel free to ignore this opinion - I'd probably look towards more ways you can separate and define Phyrexian vs. Mirrodin blue. Maybe Kara Vrist's artifact-untap ability makes you Dakra Mystic? Or maybe it gives something unblockable or shroud?

  • From what I understand, the "Look at target player's hand" is going to be mostly irrelevant past the first use, and you're really only going to use this to get your artifacts tapped. Since it's something that encourages repeatable use, maybe have something that encourages tapping multiple artifacts? Some effects that instantly comes to mind as Neurok-relevant are:

  • Scry 1. (Generic, but hey. It's a duel deck.)
  • Tap X untapped artifacts you control: Look at the top X cards of your/your opponent's library. (Do not rearrange them)
  • {minor cost maybe}, tap an untapped artifact you control: ~ gains shroud/hexproof until end of turn.

These are just my humble suggestions. I like the theme of the duel decks so far!

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