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CardName: Volcanic Extortion Cost: {R}{R}{R}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Any player may have you draw a card to have target land gain indestructible until end of turn. Destroy all lands you do not control. Flavour Text: Set/Rarity: Set H1 Mythic

Volcanic Extortion
{r}{r}{r}{r}{r}
 
 M 
Sorcery
Any player may have you draw a card to have target land gain indestructible until end of turn. Destroy all lands you do not control.
Updated on 07 Dec 2016 by mymanpotsandpans

History: [-]

2016-12-03 00:03:08: mymanpotsandpans created the card Volcanic Extortion
2016-12-03 00:04:38: mymanpotsandpans edited Volcanic Extortion
2016-12-07 02:08:20: mymanpotsandpans edited Volcanic Extortion

Is the intent to allow each opponent to select one land, for you to pick the target, or for each opponent to be able to select several lands to save, at the cost of one card each?

They choose to give indestructible to one land for one card, can be done multiple times. That is what I was going for. There might be a better way to present the way lands would be not destroyed without using indestructible. Another idea was to have it only nonbasic lands also.

You probably need a wording like Raiding Party's Oracle text. Something like:

> Each player may have any number of lands he or she controls become indestructible UEOT. For each land chosen this way, you draw a card.
> Then destroy all lands.

Er... except as worded, that lets you draw (say) 10 cards and make all 10 of your lands indestructible. Which might be a bit excessive. So perhaps make that "Each opponent may" etc.

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