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CardName: Eruption of Quintessence Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Eruption of Quintessence costs {1} more for each two cards in your library rounded down. You deal damage to target creature or player equal to the number of cards in your library. Flavour Text: Set/Rarity: Unburden Mythic

Eruption of Quintessence
{2}{r}
 
 M 
Sorcery
Eruption of Quintessence costs {1} more for each two cards in your library rounded down.
You deal damage to target creature or player equal to the number of cards in your library.
Updated on 09 Aug 2016 by solterraluna

Code: MR01

Active?: true

History: [-]

2016-08-03 08:09:47: solterraluna created the card Eruption of Quintessence

It's a bit annoying to have to count your library. This would work very well online but it would be frustrating in paper.

Also, the spell at this cost would rarely be good. So far it does:

0 damage for {2}{r}.
2 damage for {4}{r}.
4 damage for {5}{r}.
6 damage for {6}{r}.
8 damage for {7}{r}.
10 damage for {8}{r}.
12 damage for {9}{r}.

That cost to damage ratio might make for an arguably okay uncommon. But add to that the fact that you have to have a perfect number of cards in your deck to maximize the cost and damage... that makes the card only usable by people who enjoy being goofballs. Which, considering Link's point, might be appropriate...

I liked how interesting the card sounded at first and I think something like caring about the number of cards in the library should really be on a rare or a mythic. As for how fun it would be, I have no clue, I'd at least test this card at first.

In response to the playability of the card, I would recommend rechecking the math.

Its 0-1 damage for {2}{r}. 2-3 damage for {3}{r}. and becomes a decent imitation of arrow storm at {4}{r}. From there, it outpaces most fireballs and gets closer to Corrupt.

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