Random Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
CardName: Mogg Dingbats Cost: 2RR Type: Creature - Goblin Soldier Pow/Tgh: 7/5 Rules Text: Haste Mogg Dingbats attacks each turn if able. Whenever Mogg Dingbats attacks, flip a coin. If you lose the flip, Mogg Dingbats deals 5 damage to itself. Flavour Text: Mogg soldiers aren't always skilled with a sword, but they can usually figure out which end is sharp. Sometimes, they learn the hard way. Set/Rarity: Random Cards Rare |
History: [-] Add your comments: |
Is this balanced?
Looks a little bit too strong. I think for 4 mana, 6 power would be about right. Yes, sometimes it'll malfunction and do nothing at all (unless you have a Veteran Armorer or Crimson Acolyte), but sometimes it'll get to attack, hastily, for rather more than would be fair.
I think a 6/5 here would be too weak, compare Ball Lightning, which will always wait until after combat to die. Maybe 7/5?