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CardName: Knight of the New Age Cost: 3W Type: Creature Creature — Human Knight - Human Knight Pow/Tgh: 2/2 Rules Text: When Knight of the New Age enters the battlefield, put a +1/+1 counter on target creature. {5}{W}: Until end of turn if damage would be dealt to a creature you control while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter it. Flavour Text: Set/Rarity: Dreamscape Uncommon

Knight of the New Age
{3}{w}
 
 U 
Creature Creature — Human Knight – Human Knight
When Knight of the New Age enters the battlefield, put a +1/+1 counter on target creature.
{5}{w}: Until end of turn if damage would be dealt to a creature you control while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter it.
Illus. Fetsch
2/2
Updated on 27 Jan 2016 by Doombringer

Code:

History: [-]

counter archetype uncommon // 2W -> 3W // Was simply too strong too early

counter archetype uncommon // 2W -> 3W // Was simply too strong too early

counter archetype uncommon // 2W -> 3W // Was simply too strong too early

This reads pretty underwhelmingly. I can see this being too good at 3cc, but does the ability need to remove the counters? Maybe it'd be better off being a smaller protection effect?

I'm not super happy with this design, its supposed to mirror Knight of the Old Ways

Maybe remove a counter from something to give it double strike until end of turn?

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