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CardName: Metamorphic Robot Cost: 2UU Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: Champion a Human {U}: Metamorphic Robot Gains flying until end of turn. {U}{U}: Metamorphic Robot gains hexproof until end of turn. Untap it. {1}: Metamorphic Robot gets +1/-1 or -1/+1 until end of turn. Flavour Text: Set/Rarity: Mechs Rare |
Code: History: [-] |
Morphling + Ætherling + Shorecrasher Elemental + Robot. Rare mechs are based on iconic cards of the color.
It used to exile itself like Aetherling. but that doesn't work with champion. So i fixed it
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[Shorecrasher Elemental]]]
= Shorecrasher Elemental.I was initially surprised to see Champion returning; I'm well familiar with Changeling Berserker and friends, but hadn't thought of it working this way. But the flavour does pretty nearly work, and the mechanics work excellently.
It's a bit of a pity you can't cast your mech earlier than the pilot and have the pilot jump into a pre-existing mech. But any implementation of this flavour is going to have some problems or other; that may work out being a worthwhile compromise for simplicity and gameplay.
My Code Geass set features mechs. I had them as a variation of Equipment, and after a couple of playtests removed the differences so that they're just Equipment now, although most of them have the "Eject" ability as seen on Gloucester Royal RPI-00/SC. I'm always interested to see different people's takes on reflecting this flavour in Magic, because it's hard to find a simple enough way that feels sensible.