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CardName: Mead Hall Cost: Type: Land Pow/Tgh: / Rules Text: Mead Hall of Koskun Keep enters the battlefield tapped. {T}: Add {R} to your mana pool. Whenever a legendary permanent enters the battlefield under your control, you may sacrifice Mead Hall of Koskun Keep. If you do, add {R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Homelands Restored Uncommon

Mead Hall
 
 U 
Land
Mead Hall of Koskun Keep enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Whenever a legendary permanent enters the battlefield under your control, you may sacrifice Mead Hall of Koskun Keep. If you do, add {r}{r}{r} to your mana pool.
Updated on 14 Jan 2016 by jmgariepy

Code: UL04

History: [-]

2015-06-05 00:00:19: jmgariepy created and commented on the card Mead Hall

Original card, based on Chapel at Aysen Abbey cycle.

A number of these cards are buggy. I can't quite process if they're too good, or maybe not really useful. This one, for example... you could play this round one, then Koskun Keep on round two, and get either {r}{r}{r}{r} or {1}{b}{g}. But then you're down a land (play Mead Halls on round 1 and 2, then Keep on three and you get {r}{r}{r}{r}{r}{r}{r}, {r}{r}{r}{b}{g} or {b}{b}{g}{g}. But, again, now you got one land.)

Fine? In theory, probably. I assume these will be more useful on round 4, anyway, when you can drop something like Krenko, Mob Boss and the last few goblins from your hand.

This one seems rather fun and not overpowered.

2016-01-14 04:35:16: jmgariepy edited Mead Hall

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