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Comments please!
Challenge parameters: Punishes players for an action, does not include the word "damage" or "life", does not include opponents making choices.
Seems pretty bad for something costing 5, though of course the hexproof and the high toughness would make dealing with it frustrating. Once your opponent is down to one card in hand, this does nothing; and then it hurts you, to?
Better? Also, should it be worded, "Whenever an opponent casts a spell, that player discards a card."?
Yes. That would put it pretty close to the template on Forced Fruition.
Is the power level good now? I'm worried it's too good because it's a Painful Quandary minus the choice, plus a 2/4 body, plus hexproof, but with a gold cost.
Painful Quandary is, I believe, a fairly terrible card. But I could be wrong.
That was my thought, too. But then I looked it up on Gatherer. 4.042 star card. It still seems like a bad card to me, but a lot of people like how it hoses control, evidently.
I've been trying to wrap my head around whether I want to play either of the card with lots of Howling Mine effects. I think so... overdraw reduces the chance that either card will be irrelevant in the late game... but it also gives your opponent a resource to discard.
So, would you consider this a significant (strict or otherwise) upgrade to Quandary?
I used to play Quandary in my Sheoldred Commander deck, and people did not enjoy it. They almost always chose to discard a card.
But would you say this is a better (more powerful) card than Quandary?
Yes, it probably is, though making it into a creature does make it easier for most decks to interact with it.
Kind of. Do you think it's easier to interact with a hexproof creature or an enchantment? To be honest, I'd think an enchantment would be easier to get rid of, and enchantments don't attack for two. But I'm not sure if people are more likely to pack Disenchant or Wrath of God]. Depends on how long they've been playing?
Is it overpowered?