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CardName: Domri Rade, Flame of the Wild Cost: 2GG Type: Plameswalker - Domri Pow/Tgh: /3 Rules Text: [+1] Untap up to one target creature and up to one target land. [-2] Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand and the rest on the bottom of your library. [-6] You get an emblem with "At the beginning of your first main phase, search your library for a creature card and put it into your hand, then shuffle your library." Flavour Text: Set/Rarity: Murganda I Mythic

Domri Rade, Flame of the Wild
{2}{g}{g}
 
 M 
Plameswalker – Domri
+1 Untap up to one target creature and up to one target land.

-2 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand and the rest on the bottom of your library.

-6 You get an emblem with "At the beginning of your first main phase, search your library for a creature card and put it into your hand, then shuffle your library."
3
Updated on 12 Jun 2016 by HijackAttack

History: [-]

2015-03-10 18:53:47: HijackAttack created the card Domri Rade, Flame of the Wild
2015-03-12 01:29:39: HijackAttack edited Domri Rade, Flame of the Wild

This doesn't seem like Domri to me. Why would he lose his red?

Link is right though. This doesn't feel like a Domri to me either. It feels more like a Garruk than Domri.

I feel like Domri's mentality is based around hordes of creatures. Maybe dropping tokens, buffing them in a very green way and most likely an emblem for an ult.

Domri {3}{g}{g}
{+1}: Put a 2/2 green Squirrel token onto play.
{-2}: Creatures you control get +1/+1 and trample until end of turn.
{-5}: You get an emblem with "When a creature enters the battlefield under your control, you may have it gain +0/+2 until end of turn and fight target creature you don't control."
­{3}

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How much damage does this card deal? Lightning Blast
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