Murganda I

Murganda I by HijackAttack

17 cards in Multiverse

1 with no rarity, 9 commons, 5 rares, 2 mythics

3 white, 3 blue, 3 black,
3 red, 4 green, 1 multicolour

2 comments total

The first set in the Murganda block.

Murganda I: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Storyline

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Plameswalker – Domri
+1 Untap up to one target creature and up to one target land.

-2 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand and the rest on the bottom of your library.

-6 You get an emblem with "At the beginning of your first main phase, search your library for a creature card and put it into your hand, then shuffle your library."
last 2016-06-12 17:16:50 by Volvary
Planeswalker – Tibalt
+1 Each player draws a card, then discards a card at random.

-2 Tibalt, Servant of Entropy deals 3 damage to target player.

-6 Target opponent gets an emblem with "At the beginning of each upkeep, discard three cards at random."
Creature – Human Shaman
When Hil'teh's Emissary enters the battlefield, if you control a Spirit, you may gain 5 life.
Servants of Hil'teth are the most devoted of the humans of Murganda, tirelessly hunting for restless spirits to guide the Bellbearers.
Creature – Human
As long as you control an Ooze, Usholet's Thrall gets +1/+1 and has first strike.
Servants of the Ooze Usholet are the most base and primal of the humans of Murganda, caring about nothing but the next meal.
Creature – Human Assassin
As long as you control a Snake, Musomok's Agent gets +1/+1 and has deathtouch.
Servants of the snake Musomok are as cunning and resourceful as the snake itself.

Recent comments: (all recent activity)
On Domri Rade, Flame of the Wild:

Link is right though. This doesn't feel like a Domri to me either. It feels more like a Garruk than Domri.

I feel like Domri's mentality is based around hordes of creatures. Maybe dropping tokens, buffing them in a very green way and most likely an emblem for an ult.

Domri {3}{g}{g}
{+1}: Put a 2/2 green Squirrel token onto play.
{-2}: Creatures you control get +1/+1 and trample until end of turn.
{-5}: You get an emblem with "When a creature enters the battlefield under your control, you may have it gain +0/+2 until end of turn and fight target creature you don't control."

On Domri Rade, Flame of the Wild:

This doesn't seem like Domri to me. Why would he lose his red?

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