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CardName: Labyrotaur, Minotaur King Cost: 2rr Type: Legendary Planeswalker - Labyrotaur Pow/Tgh: /3 Rules Text: [+1]: Up to one target creature gains first strike and haste until end of turn. [+2]: Labyrotaur, Minotaur King deals 1 damage to target creature for each loyalty counter on him. That creature deals damage equal to its power to him. [+0]: Until end of turn, Labyrotaur becomes a 4/4 Minotaur creature with first strike, haste, and indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Flavour Text: Set/Rarity: Planeswalkers Mythic +1: Up to one target creature gains first strike and haste until end of turn.
+2: Labyrotaur, Minotaur King deals 1 damage to target creature for each loyalty counter on him. That creature deals damage equal to its power to him. +0: Until end of turn, Labyrotaur becomes a 4/4 Minotaur creature with first strike, haste, and indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 3
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Traditionally, the abilities that grant more loyalty come first. Some planeswalkers, like Gideon Jura, violate this, but I don't think they should.
I think the point is that the utility ability should come first, and the 'wow' ability should come last. "Destroy target tapped creature" just isn't a great way to finish Gideon Jura's 'story'. This planeswalker... I could see this going +1, then +0, then +2, but I can understand putting +0 at the end. Truth is, it doesn't really have much of a wow moment... which is probably a bad thing.