Planeswalkers by amuseum

57 cards in Multiverse

6 commons, 7 uncommons,
6 rares, 35 mythics, 3 tokens

2 token colourless, 1 token artifact, 1 colourless multicolour, 3 white, 4 blue, 3 black,
7 red, 3 green, 31 multicolour, 1 hybrid, 1 land

77 comments total

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Legendary Planeswalker – Liliana
+1: Each player draws two cards, then discards two cards.

-3: Until your next turn, target player can't draw cards.

-12: For each card less than seven in target player's hand, that player loses 3 life.
last 2020-08-07 10:17:59 by Tahazzar
Legendary Planeswalker – Kiora Lithus
+1: Draw two cards, then exile a card from your hand. Until end of turn, you may play the exiled card.

+1: Untap target land you control. Until your next turn, it becomes a copy of a creature on the field, retaining its other types, and gains haste.

-6: You get an emblem with "Whenever you tap a land for mana, produce one mana of any type that land produced."

-7: Shuffle all cards in your hand, graveyard, and exile into your library. Draw seven cards. Kiora and Lithus deals 7 unpreventable damage to up to one target.
1 comment
2020-07-29 18:08:20 by amuseum
Legendary Planeswalker – Kansyn
+0: Put X loyalty counters on Kansyn, Corrosion's Vision, where X is the number of counters on target artifact.
-6: Destroy up to one target land, artifact, and enchantment target player controls.
-16: Destroy all noncreature permanents target player controls.
1 comment
2020-07-27 19:10:20 by Sorrow
Legendary Planeswalker – Jace
+1: Draw X cards, where X is equal to the numbers of hands you have.

-3: Create a blue Illusion creature token with "This creature's power and toughness are each equal to the number of cards in all of your hands".

-6: You get an emblem with "You have an additional hand."
last 2020-07-27 18:38:20 by Sorrow
Elder Legendary Planeswalker – Bolas
+2: Gain control of target permanent. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-3: Each opponent loses 3 life and discards a card. You gain 3 life and draw a card.
0: Bolas, Supreme Commander becomes a 7/7 Dragon creature with flying until end of turn. You should attack with it. Really. Go on.
1 comment
2016-12-06 06:13:07 by amuseum

Recent comments: (all recent activity)
On Liliana, Psycho Witch:

Yeah the first ability feels off. If I were to go with that type of deal, I would take inspiration from Dark Deal and Wistful Thinking. So like "Each player draws two cards, then discards three cards. ... or maybe indeed straight-up the Dark Deal effect though it sounds a bit much.

On Liliana, Psycho Witch:

Looting (draw, then discard) is in blue, not red.

Even if looting was in black (and I think it could be with the same stipulations as card draw i. e. adding "and loses 2 life" to the first ability), I think that's the wrong choice for this particular version of Liliana.

If the ultimate (as so often) cared about the graveyard, then causing the opponent to discard without losing card advantage plays into the ultimate, but on a card that for a change cares about making the hand smaller you really want a more typical ability that causes a net negative cards for the opponent.

Making a card specifically to enable soft-lock strategies criticizes itself.

On Liliana, Psycho Witch:

Alternative to discard, prevent opponents from drawing. Another form of lockdown to JTMS fateseal.

For my deck that uses Contagion Clasp and Contagion Engine to pump Planeswalkers with loyalty counters. So this Liliana could deny an opponent from drawing a card turn after turn.

Draw+discard should move to black from red.

On Kiora and Lithus:

A Merfolk and Pyrfolk Planeswalkers join forces. What would a joint Planeswalker card look like?


  • blue/green
  • big sea monsters
  • draw
  • tap, untap
  • lands


  • red
  • unpreventable damage
  • mountains
  • exile cast

The Card

  1. A new twist between draw + discard and exile + cast.

  2. Land clones a creature. Ideally you have a huge, strong creature to copy.

  3. Culmination of all green red blue mana doubling.

  4. Super Timetwister + Wheel of Fortune + The Great Aurora, includes cards in your exile zone. And finish with Lithus' Pyrfolk-style damage.

On Kansyn, Corrosion's Vision:

Found this is a notebook from 2011. I didn't have a CMC written down. I think I had wanted it to be RW, but it's clearly not white. I'm putting this as RG, but it could argued to be UG or RUG. This was also no starting loyalty, so I put 5 to match the CMC I gave it.

On Jace, Beautiful Minds:

It just seems like a way to protect against getting certain cards discarded and an increased max handsize. Do you look at the card you draw before you add it to your hand?

On Jace, Beautiful Minds:

The fun is in figuring out how to abuse extra hands. The opening comment has some hints.

On Jace, Beautiful Minds:

How often would there be benefits to having multiple hands?

On Jace, Beautiful Minds:

Rules for additional hands.

  • Each hand is a separate zone.

  • You may play cards from all of your hands.

  • If you would draw a card or put a card into your hand, you choose which hand to put it.

  • You cannot move cards between hands without explicit instructions.

  • Maximum hand size is checked individually for each hand. If any hand exceeds max hand size during cleanup, discard cards from that hand until that hand meets max hand size.

  • If an effect mentions your hand, you choose which hand it applies to. For example, an effect says "discard all cards from your hand", you discard all cards from one of your hands.

  • If an effect would cause you to reveal your hand, you choose one hand to reveal. Further instructions of that effect applies only to the chosen hand.

  • If an effect instructs you to discard without mentioning your hand, you must discard that many cards from among all cards in all of your hands. For example, "Discard a card", even if one of your hands is empty, you must discard a card from a nonempty hand.

On Vivien, Soul Captor:

Snapshot is interestinng. I'd be interested to see how it play out on multiple cards.

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