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CardName: Everspring Decanter Cost: Type: Treasure Pow/Tgh: / Rules Text: {T}, Exile two cards of your choice in any one graveyard: Put a 1/1 green Saproling creature token onto the battlefield. Flavour Text: Set/Rarity: Treasures Token

Everspring Decanter
 T 
Treasure
{t}, Exile two cards of your choice in any one graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
Updated on 23 Jan 2013 by jmgariepy

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2013-01-20 11:51:00: jmgariepy created the card Everspring Decanter
2013-01-20 11:51:24: jmgariepy edited Everspring Decanter
2013-01-22 01:33:28: jmgariepy edited Everspring Decanter

Ouch. Goodbye nasty combo deck!

"of your choice"? Does this really let you look through any library at will, and not have to shuffle afterward?

These aren't normal cards, so I don't know the power of this, but looking through your opponent's library seems good. It should shuffle afterward.

This isn't a set of Magic cards. These cards are for use in some other game; I can't remember what OTTOMH.

2013-01-23 05:37:03: jmgariepy edited Everspring Decanter

Whoopsies. That was supposed to say 'Graveyard' ala Night Soil. Thank you for that... that card would have been monstrous, no?

As for the game this is from, I've got a homebrew board game by the name of "Enter the Dungeon" that combines Magic: the Gathering with a dungeon to run around in. I've found that without treasures peppered throughout the map, players have a tendency to sit in the main room and cast spells at each other. The treasures are all patterned around 2-3 casting cost spells, so as not to disrupt the flow of the main game. (Being a different card type, they're also really hard to get rid of. Many of them need to be tested. We haven't played EtD in a while.)

I might post full rules to the game here... but it's a bit complicated, and the dungeon tiles are all unique, so I'm waiting until we've perfected it. I might sell it... I'm not sure. It's a tricky sort of thing to sell, since it must be obvious that it plays with Magic, but never references Magic proper. I'll see. Either way, I figured it didn't hurt to add treasures into Multiverse. If anybody else wants to use these for whatever reason, they're more than welcome to them (maybe some format where you can pay {5} or so to get a random treasure? I'll let someone else figure it out.} If I do end up printing EtD, the treasures will all have to change radically anyway.

Sell it to Wizards.

The simpler format jmg proposes could be like Mercenary Magic, which had a pile of Treasures that players can purchase.

@Link: I've thought of that. It doesn't seem likely, but I'll probably try that avenue first. If I did, I could expect another round of heavy playtesting, though, thankfully, I would either be uninvolved in that process, or thrilled by it.

@dude: Hmm... looking up Mercenary. Found this old Alongi article on it: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/aa78
Interesting. Obviously, Alongi is expecting something closer to 6 casting cost rares, so it can't be that exactly. Maybe I'll make some custom rules that play somewhere in the middle.

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