Treasures

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Mechanics | Skeleton

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 T 
Treasure
{6}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
 T 
Treasure
Remove a blessing counter from Boots of Swiftness: Make an additional move. You may only use this ability when you could cast a sorcery.
4
 T 
Treasure
{t}: All players lose 1 life.
 T 
Treasure
{t}: Gain 1 life.
 T 
Treasure Creature
Circuit Breaker get +2/+1 for each equipment attached to it.
1/2
 T 
Treasure
{6}, {t}, Sacrifice Double-Locked Chest: Gain two treasures.
 T 
Treasure
{t}, Exile two cards of your choice in any one graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
 T 
Treasure
Attacking creatures you control gain first strike.
 T 
Treasure
Creatures you control get +0/+1.
 T 
Treasure Creature – Griffin Soldier
Vigilance, flying, first strike
1/1
 T 
Treasure
{3}: Exile a creature you control.
Sacrifice Pocket Cave: Return all creatures exiled by Pocket Cave to the battlefield.
 T 
Treasure
Pay 2 Life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
 T 
Treasure Creature – Hound
2/3
 T 
Treasure
When you attack with at least one creature, target creature gets +2/+2 until end of turn.
 T 
Treasure
Graft 3 (This treasure enters the battlefield with three +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this treasure onto it.)
 T 
Treasure Creature – Human Wizard
When Unchecked Sorceror enters the battlefield, choose a color.
Unchecked Sorceror cannot be blocked by creatures of the chosen color.
2/1
 T 
Treasure Equipment
Equip {4}
Equipped creature gets +3/+1.
 T 
Treasure
Players cannot attack you unless they pay {1} for each creature they control.

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Treasures: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton