Whenever a player is successfully dealt damage, that player receives a fate counter. At the beginning of each upkeep, each player with a fate counter doubles their life total, then loses all fate counters.
“The avaricious man is like the barren sandy ground of the desert which sucks in all the rain and dew with greediness, but yields no fruitful herbs or plants for the benefit of others.”
That's 2 clever by half and 2x2 clever 4 me. Thksna!
It's flyspeck-2 for me :) You might need to lose the flavour text.
Very interesting though; no one can be put out of the game until you can put them out in one turn.
But, um, horribly horribly abusable to double your own life every turn, paired with and kind of repeatable damage effect.
Which isn't a very blue thing to be able to do.