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CardName: Break a Path Cost: 3RG Type: Tribal Sorcery - Wurm Pow/Tgh: / Rules Text: Until end of turn, creatures you control get +2/+2 and gain trample, menace and "This creature can't be blocked by creatures with power 2 or less." Flavour Text: Set/Rarity: ![Assorted] Kindred Uncommon

Break a Path
{3}{r}{g}
 
 U 
Tribal Sorcery – Wurm
Until end of turn, creatures you control get +2/+2 and gain trample, menace and "This creature can't be blocked by creatures with power 2 or less."
Updated on 13 Nov 2024 by SecretInfiltrator

History: [-]

2023-09-09 03:40:37: SecretInfiltrator created and commented on the card Break a Path

Now that they're bringing back skulk every once in a blue moon, they should keyword daunt as well

I could see it. Skulk has the benefit of already being a keyword, so they already have sunken some cost into it.

2024-11-13 07:46:14: SecretInfiltrator moved the card Break a Path from [Assorted] Card Repository into ![Assorted] Kindred

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