![Assorted] Kindred: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Tribal Sorcery – Dreadnought
As an additional cost to cast this spell, sacrifice any number of creatures with total power 12 or greater.
Draw twelve cards. Until your next turn you have no maximum hand size.
 U 
Tribal Enchantment – Gargoyle
Whenever one or more creatures with defender or vigilance enter the battlefield, draw a card. This ability triggers only once each turn.
 U 
Tribal Artifact – Surrakar Equipment
Whenever you cast an instant or sorcery spell, put a charge counter on Salvager's Spellblade.
Remove a charge counter from Salvager's Spellblade: Equipped creature gets +2/+1 until end of turn.
Whenever equipped creature deals combat damage to a player, remove a charge counter from equipped creature. If you do, draw a card.
Equip {2}
 U 
Tribal Sorcery – Antelope
If you control a creature with trample or vigilance, draw a card.
If you control a creature with power 5 or greater, draw a card.
If you control a creature with toughness 5 or greater, draw a card.
 C 
Tribal Instant – Assassin
As an additional cost to cast this spell, discard a card or pay {3}
Destroy target tapped creature.
 C 
Kindred Instant – Otter
Exile the top card of your library. Until the end of your next turn, you may play that card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Kindred Enchantment – Bat
Whenever you gain life, target creature you control gets +1/+1 until end of turn. Triggers only once each turn and only before combat.
Whenever you lose life, target creature you control gets +1/+1 until end of turn. Triggers only once each turn and only before combat.
 C 
Tribal Sorcery – Aurochs
Choose one —
• Search your library for an Aurochs and/or a basic land card, reveal them, put them into your hand, then shuffle.
• Create a 3/2 green Aurochs creature token with trample.
 C 
Tribal Instant – Minotaur
Target creature gains first strike until end of turn. Creatures blocking it or blocked by it lose first strike until end of turn.
 C 
Tribal Instant – Sponge
Attacking creatures get -3/-0 until end of turn.
Scry X, where X is the number of creatures attacking you and permanents you defend. (You defend planeswalkers you control.)
 C 
Tribal Sorcery – Caribou
You gain 1 life for each creature you control.
Whenever a creature you control dies this turn, you gain 1 life.
Nap
{1}{w}
 
 C 
Tribal Instant – Cat
Tap target creature. You gain 3 life.
Fetch
{2}{g}
 
 C 
Tribal Sorcery – Dog
Search your library for a basic land card, and put it onto the battlefield tapped. Then shuffle.
 C 
Kindred Enchantment – Lizard Aura
Enchant creature
When this Aura enters, each opponent loses 1 life.
{1}, Sacrifice this Aura: Enchanted creatures gain indestructible until end of turn.
 C 
Tribal Sorcery – Dryad
Choose target creature. Search your library for a basic land card, put it onto the battlefield, then shuffle. The chosen creature gets +X/+X until end of turn, where X is the number of Forests you control.
Swamp
 
 B 
Basic Land – Swamp

Dread Supplies (mythic)
Daily Watch (uncommon)
Salvager's Spellblade (uncommon)
Wildebeest's Gathering (uncommon)
Catch Unaware (common)
Playful Mind (common)
Rise Among the Stars (common)
Roam in Namadica (common)
Champion's Strike (common)
Cling to Their Feet (common)
Free Game (common)
Nap // Fetch (common)
Sheddabble Skin (common)
Weave the Roots (common)
Swamp (basic)