![Assorted] Kindred: Virtual Booster
![Assorted] Kindred: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If an artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
At the beginning of your end step, you may discard a card. If you do, draw a card. |
At the beginning of your end step, you gain 1 life for each tapped creature you control, then untap a creature you control.
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Whenever you activate an ability with
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Draw three cards. Each opponent exiles the top three cards of their library. Until the end of your next turn, you may play a card exiled this way.
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Creatures you control get +0/+4 and gain hexproof until end of turn. If you control a creature with a +1/+1 counter on it, draw a card.
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Equipped creature gets +0/+3 and has ward
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Tap target creature. Put two stun counters on it.
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Switch target creature’s power and toughness until end of turn if its base toughness is greater than its base power. It gains hexproof until end of turn.
Scry 1. |
Target creature you control gains haste until end of turn. When it dies this turn, draw two cards.
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[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Fire Arrow deals 1 damage to target creature or player. |
Create two 1/1 white Human creature tokens plus one more of those tokens for each card name Village Assembly in your graveyard.
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Cast Glorious Awakening only during an opponent's turn.
Untap all creatures you control. They get +2/+2 until end of turn. |
Choose target creature. Search your library for a basic land card, put it onto the battlefield, then shuffle. The chosen creature gets +X/+X until end of turn, where X is the number of Forests you control.
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[Feat 1]
Enchant creature Enchanted creature gets +1/+1 and has menace. |
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Machine Precision
(rare)
Work Ethic
(uncommon)
Experience of Eons
(uncommon)
Unthinkable Thoughts
(uncommon)
Protective Iridescence
(common)
Shell of the Stubborn
(common)
Clamp Down
(common)
Unexpected Snap
(common)
Suicidal Charge
(common)
Fire Arrow
(common)
Village Assembly
(common)
Glorious Awakening
(common)
Weave the Roots
(common)
Inquisitor's Mark
(common)
Mountain
(basic)