![Assorted] Kindred: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Sorcery – Nephilim
Draw three cards. Create three Treasure tokens.
 U 
Tribal Sorcery – Monger
Each player may sacrifice a Treasure. If they do, they create a 3/3 red Golem artifact creature token with haste. Otherwise, they create a Treasure token.
Draw a card.
 U 
Tribal Artifact – Werewolf
If it’s neither day nor night, it becomes day as Eclipse Chalice enters the battlefield.
{t}: Add one mana of any color. You lose 1 life unless it is night.
{2}{b}, {t}, Sacrifice Eclipse Chalice: It becomes night and can't become day until the end of your next turn.
 U 
Tribal Enchantment – Orb
At the beginning of your end step, put a devotion counter on Ponderous Observation. You may pay {2}. If you do, draw a card. Otherwise, sacrifice Ponderous Observation.
When Ponderous Observation is put into a graveyard from the battlefield, draw a card for each devotion counter on it.
 C 
Tribal Instant – Bird
Each opponent that has gained life this turn loses 2 life. You gain 2 life.
Draw a card.
 C 
Tribal Instant – Bird
Draw a card.
{3}{u}, Exile Little Tweet from your graveyard: Create a 1/1 blue Bird creature token with flying.
 C 
Tribal Sorcery – Treefolk
Reveal the top two cards of your library, then put them into your hand. You gain 1 life for each green card or Forest card revealed this way, and lose 1 life for each nongreen, nonland card revealed this way.
 C 
Tribal Enchantment – Elephant Aura
Enchant creature
When Held by a Trunk enters the battlefield, if you control another Elephant, draw a card.
Enchanted creature can't attack or block and its activated abilities cant be activated.
 C 
Tribal Sorcery – Barbarian
Choose one or both —
• Remove any number of counters from target creature you control. Exile that many cards from the top of your library. Put one of them into your hand.
• Target creature gains undying until end of turn.
 C 
Tribal Instant – Goat
Put a +1/+1 counter on each Goat you control. Target creature you control fights target creature you don't control.
 C 
Tribal Instant – Archer
[Feat 1()] (You may cast this spell by tapping an untapped Archer creature you control.)
Creatures your opponent's control can't be tapped to pay costs this turn.
 C 
Tribal Instant – Dwarf
Axe Throw deals 3 damage to any target.
If you control a Dwarf and/or an Equipment, draw a card.
 C 
Tribal Sorcery – Elemental
Surveil 1. Look at the top card of your library. If it’s a land card, you may put it onto the battlefield. If you don’t put the card onto the battlefield, put it into your hand.
 C 
Tribal Instant – Insect
Creatures you control get +0/+4 and gain hexproof until end of turn. If you control a creature with a +1/+1 counter on it, draw a card.
Mountain
 
 B 
Basic Land – Mountain

Ambitious Awakening (rare)
Golemsmith's Offer (uncommon)
Eclipse Chalice (uncommon)
Ponderous Observation (uncommon)
Feed on Seeds (common)
Little Tweet (common)
Creaking Whisper (common)
Held by a Trunk (common)
Survive the Wilderness (common)
Lock Horns (common)
Suppressive Fire (common)
Axe Throw (common)
Cultivated Growth (common)
Protective Iridescence (common)
Mountain (basic)