CardName: Prospect the Ground
Cost: 2RR
Type: Sorcery
Pow/Tgh: /
Rules Text: Create four Treasure tokens, then flip two coins. If you win
both flips, creatures you control cannot be blocked this
turn.
Flavour Text:
Set/Rarity: [WORDS] Random Cards Uncommon
Prospect the Ground
U
Sorcery
Create four Treasure tokens, then flip two coins. If you win both flips, creatures you control cannot be blocked this turn.
worthless rock in which valuable metals occur and recognition of error or change to a better frame of mind
Rocks don't do that but ok
I'm not gonna make another boring artifact representing a 'rock' of some kind its lame and ive done it poorly thus far.
hm
Maybe just Ore-Vein instead of yadayada whatever it was. and maybe the closest term to the latter word is prospecting? i don't know, rocks don't have feelings or souls. so it's kinda hard to figure out... i guess one could Prospect to find a better area... and i could always do some sort of punishment effect like a cave-collapse for 'recognition of error' (just shortened to 'error' a 'fatal one' too)
yeah okay so Prospect the Ore-Vein? Meh, sounds weird, Prospect the Ground? sure
gangue + resipiscence
worthless rock in which valuable metals occur and recognition of error or change to a better frame of mind
Rocks don't do that but ok
I'm not gonna make another boring artifact representing a 'rock' of some kind its lame and ive done it poorly thus far.
hm
Maybe just Ore-Vein instead of yadayada whatever it was. and maybe the closest term to the latter word is prospecting? i don't know, rocks don't have feelings or souls. so it's kinda hard to figure out... i guess one could Prospect to find a better area... and i could always do some sort of punishment effect like a cave-collapse for 'recognition of error' (just shortened to 'error' a 'fatal one' too)
yeah okay so Prospect the Ore-Vein? Meh, sounds weird, Prospect the Ground? sure