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CardName: Prospect the Ground Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Create four Treasure tokens, then flip two coins. If you win both flips, creatures you control cannot be blocked this turn. Flavour Text: Set/Rarity: [WORDS] Random Cards Uncommon

Prospect the Ground
{2}{r}{r}
 
 U 
Sorcery
Create four Treasure tokens, then flip two coins. If you win both flips, creatures you control cannot be blocked this turn.
Created on 22 Oct 2019 by Froggychum

History:

2019-10-22 14:41:03: Froggychum created and commented on the card Prospect the Ground

gangue + resipiscence

worthless rock in which valuable metals occur and recognition of error or change to a better frame of mind

Rocks don't do that but ok

I'm not gonna make another boring artifact representing a 'rock' of some kind its lame and ive done it poorly thus far.

hm

Maybe just Ore-Vein instead of yadayada whatever it was. and maybe the closest term to the latter word is prospecting? i don't know, rocks don't have feelings or souls. so it's kinda hard to figure out... i guess one could Prospect to find a better area... and i could always do some sort of punishment effect like a cave-collapse for 'recognition of error' (just shortened to 'error' a 'fatal one' too)

yeah okay so Prospect the Ore-Vein? Meh, sounds weird, Prospect the Ground? sure

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What is this card's power? Hollowhenge Beast
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