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CardName: Frozen in Time Cost: 2gu Type: Sorcery Pow/Tgh: / Rules Text: Freeze all permanents you control. (Tap it and it gains frozen. If it would untap, it loses frozen instead.) Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste. Flavour Text: Set/Rarity: [Racial Profile] -- Gnome Mythic

Frozen in Time
{2}{g}{u}
 
 M 
Sorcery
Freeze all permanents you control. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)

Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste.
Updated on 19 Aug 2020 by amuseum

History:

2019-01-18 13:43:50: amuseum created the card Frozen in Time

Wait, what? Tap everything you have, then take another turn except you don't get to untap any of it; but you do get to put a hasty creature directly into play?

Upshot, everything is tapped, you get an extra creature and an extra combat phase?

So why the extra-turn shenanigans? Are you supposed to float mana for a mass-untap or something?

2020-08-19 23:18:04: amuseum edited Frozen in Time

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