CardName: Frozen in Time
Cost: 2gu
Type: Sorcery
Pow/Tgh: /
Rules Text: Freeze all permanents you control. (Tap it and it gains
frozen. If it would untap, it loses frozen instead.)
Take an extra turn after this one. At the beginning of your
next precombat main phase, put up to one permanent card from
your hand onto the field. It gains haste.
Flavour Text:
Set/Rarity: [Racial Profile] -- Gnome Mythic
Frozen in Time
M
Sorcery
Freeze all permanents you control. (Tap it and it gains frozen. If it would untap, it loses frozen instead.)
Take an extra turn after this one. At the beginning of your next precombat main phase, put up to one permanent card from your hand onto the field. It gains haste.
Wait, what? Tap everything you have, then take another turn except you don't get to untap any of it; but you do get to put a hasty creature directly into play?
Upshot, everything is tapped, you get an extra creature and an extra combat phase?
So why the extra-turn shenanigans? Are you supposed to float mana for a mass-untap or something?
Wait, what? Tap everything you have, then take another turn except you don't get to untap any of it; but you do get to put a hasty creature directly into play?
Upshot, everything is tapped, you get an extra creature and an extra combat phase?
So why the extra-turn shenanigans? Are you supposed to float mana for a mass-untap or something?