Faith vs Science DD challenge: Recent Activity
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Mechanics | Skeleton |
Recent updates to Faith vs Science DD challenge: (Generated at 2025-05-01 10:55:58)
This is my suggestion for the science legend.
Can enable further pray that turn. Less powerful if pray is always expensive.
If we have heavy two colored land base, not as much. But if the deck mostly relies on basics, like a lot of fuel decks, more so.
Only supposed to be one legend per deck I think
Could reduce to one artifact with a cost associated with the ability.
I like this, though how useful is it in a 2 color deck?
I was unsure whether to put it at 6 or 7
It was just an idea off the top of my head for a big chaos card that hadn't been done. Feel free to edit.
CasualR that is acceptable for large red chaos spells (though you may want this at 7cmc)
Note that you are allowed to double up on slots but note that me and Dan have the final say on which we think is better. So filling empty slots is more likely to get your design included.
Agreed, should be "destroy all nonland nonenchantment permanents." I'm also uncertain about this casting the spells as opposed to putting permanents on the battlefield.
Yeah. With the common artifact slots already taken up, we really need to be careful with what else we add.
Note to future designers: If you do dive into colored artifacts, make them want to die. More synergy is needed that way. I would have made this an on death trigger, but I think this is more flavorful this way.
Colored artifact creatures definitely feels like the way that artisploit is going to reach the density it needs. The gaining information ability seems like it ties into thopter's surveillance theme and science's general mode of operation.
This kills enchantments :(