The Pirate Set
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Mechanics |
Showing 13 of 13 Blue cards
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Show rarities: C U R


4/3
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Hexproof
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, you may untap target permanent.
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
Whenever you discard a card, you may untap target permanent.
2/1
Flash, protection from wizards
When Irigur Gastroven, Magehunter enters the battlefield, tap target creature. It doesn't untap during its controller's untap step for as long as you control Irigur.

: Return Irigur to its owner's hand.
When Irigur Gastroven, Magehunter enters the battlefield, tap target creature. It doesn't untap during its controller's untap step for as long as you control Irigur.


"A bounty hunter? The School sent a bounty hunter after me?"
-- Anesthos Levith, Rogue Magus
-- Anesthos Levith, Rogue Magus
3/2
When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control.
1/3
Tap an untapped Treasure you control: Draw a card.
1/3

"I can get you anywhere, even places where the navy doesn't want you to go. Especially places where the navy doesn't want you to go."
2/1
Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that creature, except that it has "whenever this creature becomes a target of a spell or ability, sacrifice it" and it is a blue Illusion in addition to its other colors and types.
As an additional cost to cast Sell Off, sacrifice a Treasure.
Draw X cards, where X was the number of gold counters on that Treasure.
Draw X cards, where X was the number of gold counters on that Treasure.


2/3
Islandwalk
Krakens prowl the open ocean, making travel through illegal channels dangerous. Pirates are usually the only ones brave enough to attempt the trip.
6/5
Draw three cards, then discard two cards unless you discard an artifact card.
Tyl and her crew hunt for the Archive of the Tower Sphinx, a legendary library said to contain all knowledge found on Ushla.
When Tyl's Helmsman enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest into your graveyard.
1/1
Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.)
2/2
Go to section: White (17) Blue (13) Black (11) Red (11) Green (10) Multicolour (2) Artifact (10) Land (1)
Show rarities: C U R
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |