The Pirate Set
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Showing 10 of 10 Green cards
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Show rarities: C U
Whenever Domesticated Thrusker deals combat damage to a player, you may untap target creature.
: Domesticated Thrusker gains trample until end of turn.

4/4
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Stalwart — As long as Highlands Mentor is untapped, creatures you control have trample.
3/3
Stalwart — Highlands Ranger gets +1/+1 as long as it's untapped.
3/2
Domination — Hinterland Hunter has trample as long as you control the creature with the highest power.
3/1
When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand.
"Raiding merchants on these channels is always a risk. They'll sell anything, even useless junk."
-- Tyl, Pirate Captain
-- Tyl, Pirate Captain
2/4
Target spell or permanent you control can't be the target of spells or abilities until end of turn.
Draw a card.
Draw a card.
As Relic Chanter enters the battlefield you may tap an untapped Treasure you control. If you do, Relic Chanter enters the battlefield with X +1/+1 counters on it, where X is the number of gold counters on that Treasure.
1/1
Target creature gets +2/+2 until end of turn. Untap that creature.
Stalwart — As long as Shore Patrol is untapped, it has hexproof.
"They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports."
-- Rieht, Helmsman
-- Rieht, Helmsman
2/3
Flash (You may cast this spell any time you could an instant.)
When Signal Runner enters the battlefield, you may pay
. If you do, untap target creature.
When Signal Runner enters the battlefield, you may pay

Go to section: White (17) Blue (13) Black (11) Red (11) Green (10) Multicolour (2) Artifact (10) Land (1)
Show rarities: C U
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |