Space: The Convergence

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Mechanics | Glossary

Showing 15 of 15 Blue cards

Go to section: Colourless (8) White (12) Blue (15) Black (10) Red (16) Green (8) Multicolour (4) Artifact (3) Land (19)

Show rarities: N C U R M

 R 
Strategy
Draw 3 cards.
The vaults contained only what was necessary to insure life continued.
 U 
Strategy
Until end of turn, whenever a player taps a Planet for {u}, that player adds {u} to his or her fuel reserves (in addition to the fuel the planet produces).
1 comment
2017-07-31 08:52:53 by Tahazzar
Unit – Human Merc
Stealth

When Cyber Criminals deals combat damage to a player, draw 2 cards.
2/2
Unit – Human Mutant Civie Psi
{1}: Shield ESPer Children.

{t}: You may look at 3 cards at random in your opponent's HQ.

Any one of these children that could save the lives of billions of innocents.
0/1
 U 
Unit – Human Natural
When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers.
2/2
Unit – Ship Striker
Artificial, Orbital, Stealth

When GS Shrike M2 teleports in, draw 1 card.
3/3
 R 
Unit – Ship Carrier
Orbital

When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn.
5/5
 C 
Tactic
Return target Unit to its owner's hand.
"Why does it feel like we've been through this before?"
1 comment
2017-07-31 08:55:52 by Tahazzar
 C 
Unit – Human Clone
{t}: Draw 2 cards, then discard 1 card.

"They spend countless hours sorting through the Archives looking for patterns in the mass of raw data."
1/1
Unit – Synth
Artificial

{u}: NuGolems™ gains +1/-1 until end of turn.

{u}: NuGolems™ gains -1/+1 until end of turn.
3/4
 U 
Tactic
Reveal the top five cards of your archive. An opponent divides them into two stacks. Put the cards from one of the stacks into your hand and the other stack into your void.
3 comments
last 2012-03-02 10:41:07 by Alex
 C 
Tactic
Disrupt target Unit teleport.
1 comment
2017-07-31 08:51:15 by Tahazzar
 M 
Strategy
Take an extra turn after this one.
1 comment
2017-07-31 08:54:22 by Tahazzar
 C 
Tactic
Return target non-Planet permanent to its owner's HQ.
Unit – Human G-Mod Psi
Whenever Unstable Telepaths becomes tapped or untapped, look at 1 card in target opponent's HQ.

{t}, Forfeit Unstable Telepaths: Draw 2 cards.
Collectively their powers were amplified but so were the migraines.
1/1

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Show rarities: N C U R M


Space: The Convergence: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Glossary