Ravages in Swilften
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Mechanics | Design document |
Showing 36 of 36 Green cards
Go to section: Colourless (2) White (36) Blue (34) Black (35) Red (36) Green (36) Multicolour (6) Hybrid (1) Artifact (14) Land (10)
Show rarities: C U R M
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.)

Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Flying
Other Faerie creatures you control get +1/+1.
Other Faerie creatures you control get +1/+1.
2/2
Burrowed Wurm has hexproof if it hasn’t attacked.
9/7
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
Quake — When Earthshaker Tyrranax enters, put a stun counter on a tapped land you control.
6/5
You may put a land card from your hand onto the battlefield.
Basic landcycling
. (
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling


Forests you control have "
,
: Target creature you control phases out."


Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
Suspend 1 —
Vanishing 3
At the beginning of your upkeep create a Food token.

Vanishing 3
At the beginning of your upkeep create a Food token.
Persist
, Sacrifice Healer of the Incurable: Remove all counters from target permanent.

2/2
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
. Use this mana only to cast a spell with the chosen name.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add

When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
Defender

: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.


0/4
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.

Basic landcycling

1/1
If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
Entombed — When Primordial Rumblings enters, put three random seals under it. When there are no seals under Primordial Rumblings transform it.
Trample
8/8
Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and
, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")


2/2
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional
."

2/1
Hideaway landfall — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below Quest for Ancient Lore, store it under Quest for Ancient Lore.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
1/3
When Roving Titan enters, it explores.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
6/6
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or
. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)


Attacking creatures gain hexproof until end of turn.
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
When Wand-Making Wood enters, choose a color.
: Add one mana of the color of your choice.

Flying.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
2/1
As long as you control a basic Plains, Woodlands Refugee has “
,
: Create a Food token.”
As long as you control a basic Mountain, Woodlands Refugee has “
: Create a tapped Treasure token.”


As long as you control a basic Mountain, Woodlands Refugee has “

1/1
Squad 
If you control more than three creatures named Woodlands Resistants, they gain first strike.


If you control more than three creatures named Woodlands Resistants, they gain first strike.
2/1
Go to section: Colourless (2) White (36) Blue (34) Black (35) Red (36) Green (36) Multicolour (6) Hybrid (1) Artifact (14) Land (10)
Show rarities: C U R M
Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design document |
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.