Names Matter 1: Recent Activity
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Recent updates to Names Matter 1: (Generated at 2025-08-18 15:05:34)
Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Names Matter 1: (Generated at 2025-08-18 15:05:34)
noted. I'll be thinking of themes to go with it. Right now I'm kinda thinking of a Victorian-era League of Extraordinary Gentlemen or Hellboy theme
The weirdness I was referring to is the lack of a name, though yet, things having multiple names is weird, too.
Looks good. The other thing I'd say is that ultimate is way too expensive, given that all it does is distribute your activated abilities around the board. Now that does mean that a bunch of your lands can start gaining planeswalker loyalty abilities, and all sorts of weird things can happen, but it doesn't obviously impact the board directly; you need to build your deck and board to make it work. So I think the ultimate could be as cheap as [-5] (given that it's best activated when this guy will still be around afterwards).
Oh. I was going to say this was probably fine, but I thought it meant 'one or more words in its name' not 'one or more names'. Yeah, Link's right. This makes no sense to a person who hasn't seen the other cards, and should therefore be uncommon.
Skimming through this set, I notice the design is very bottom up. That seems like a questionable choice to me. The game never cares about name (excepting the Legendary rule) so an entire set that all the sudden does care about the name 'feels' very weird. Designing an entire set like this, then slapping flavor on top at the end is bound to make the set feel alien. The flavor will be forced to respond too often, and will just be an excuse, slowly sliding off the pan.
Personally, I'd suggest taking a step back and creating the world that these cards live in and the main conflict, then filling in the rest of the details. Otherwise you're gearing up for one of two problems: at least a third of your cards will need to be tossed to better fill the world and story you create once you're finished, or the set will never really feel 'complete'.
But that's just my opinion. If you're happier doing it your way, then you should do it your way. It's an interesting set, either way.
The weirdness of this would probably make it uncommon. If, that is, it can even exist.
The assumption of last thoughts is that you'd get 2 cards this turn and +1 for each turn. Therefore it's divination plus
The assumption of this card is that you'd get 1 card this turn and 1 turn after.
I remember how disappointed I was in cipher and the cost on cards like Last Thoughts. This probably needs to have a similar cost.
Hmm. Seems quite a lot better than Elvish Visionary (given it's a Scroll Thief as well)... but the thing about Elvish Visionary is it's so easy to recur. This is much harder. Well, um, except for the built in way to recur it...
Fun! Pity it doesn't actually do anything until the turn after you cast it, though. And even then only if you've got an activated ability that's powerful enough to be worth doubling even by giving up 3 loyalty counters. I think the [-3] should either be permanent (not temporary), or cost [0].
The second ability overwrites the first, making it so that you wouldn't want to use the second if you were trying to build him up to be useful with his own ultimate.