Risen Empires: Recent Activity
Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Risen Empires: (Generated at 2025-08-20 12:59:09)
Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Risen Empires: (Generated at 2025-08-20 12:59:09)
I'll note that this effect is somewhat worse than the original except for the colour choice. It's generally going to be better to fog creatures that are attacking, rather than prevent creatures from attacking, because that way you can still block and kill the attackers, and they're still tapped so can't block your return swing. Put another way, in a board stall where the opponent has bigger creatures, this version will only delay the time they get to attack for lots, where the other version could save you when they do (and so dissuade it entirely by making it too dangerous for the opponent).
Heroism ... my FE spoiler is completely borked. Missing all the activation costs.
So this was, IIRC, introduced to counteract goblin-swarm decks. I guess they were (rightly) worried about Goblin Warrens.
But meh, this is colour hate that white doesn't really DO any more. So swapping it out for Ghostly Prison is one idea.
Another is to keep the sacrifice, but not single out red. I'll do that.
Yeah, reasonable. Or maybe powering up substantially.
The only cards in the whole set that probably belong at rare as they are, are Seasinger, Ebon Praetor and Orgg
which I guess means I need to make one rare in each colour, and the cycle of storage lands. A skeleton begins to emerge.
Candidate for dropping to uncommon or common.
art
Spirit Shield proto equipment, but poor.
Oomphed up by reducing cost by 1 and adding the 'eject' mechanic.
The Thallid effect has a lot of fans, but I agree it's pretty weak. Wizards' versions of "powered up" Thallids were Sporesower Thallid and Sporoloth Ancient - you could consider one of those approaches on all your Thallids in this set?
I... huh. How odd. Cool; but odd. I musta mixed this up with something else in my head and thought it was different, before 'fixing' it to the original.
Yep, I think this is sensible. You may like to note that Manaforge Cinder took a different approach to fixing this, but that's fine.
Seems like you've ended up with something that's functionally equivalent to the original now? That had an activation cost of
and untapped the target...
There's a LOT of thallids in this set; fungus tribal is completely a thing.
But.. man, most of them are pretty weak. And all of them use way too many counters.
So for starters - fungus are plants now.
But how can they be powered up to around the level of Night Soil?
Making a token every turn is a bit too much, though. Maybe "Tap two saprolings: Make a new saproling"?
Was
:Prevent all combat damage another creature that is blocking the same creature as ~ would take this turn.
Bluh banding replacement
Icatian Infantry
A creature that can have first strike; and... can have banding. Eeeeash.
Let's try giving it the blocking half of banding; and permanent first strike as a replacement.
Actually, no, that breaks NWO - I'll remove banding completely. A 1/1 first striker for 1 is plenty good enough as a common.
Dwarven Soldier
It's mostly trinket text; and it does make the text on Brassclaw Orcs particularly daft. So that rejustifies my decision to drop that.
So I guess here, I can keep it.
Brassclaw Orcs
... creatures got a bit more powerful; I could just remove the downside and have done.
It's a shame though, it was flavourful.
Goblin Kites
Ah, the days when flipping a coin was goblin flavour and often seen.
So - this gave a (small) creature flying, but likely destroyed it afterwards.
Soooo.... random is mostly replaced by checking top of deck nowadays. And we can tie that directly to the cost of the creature.
So... my first attempt at this is somewhat functionally different and also kinda wordy. I do like the "Ok, a giant bird picks you up and you land on..." flavour, though. And that hitting a mountain kills you :)
Lord of the Breeding Pit.
Nothing much needs to change here.
Template is a bit horrible, but the card is perfectly functional. Unusual for black to get a token maker; but this is a pretty weak one.
So yeah; no change.
Delif’s Cone ... sucks. I mean, ok, sure; it was 0 cost.
Let's make it repeatable, and not prevent the damage, shall we? We have keywords for that.
FE has a LOT of life gain, doesn't it.
Not quite sure where to cost this.
Go with making it a death trigger; and not be common either!
We'll go with 1/3 for now
Initiates of the Ebon Hand
One of the better mana washers; nothing at all needs doing except simplifying by removing the Dragon Whelp clause.
Well... in set Leonin elder was practically "Gain 1 life for every card that enters play for the rest of the game".
how the HECK is the moneychanger rated 2.5 stars? Oohhhhh.. doubling season combo. Yeah; ok, that kinda makes sense.
Elvish Scout
Probably breaks NWO a bit nowadays. Remove one of your attackers from combat is a perfectly sane
ability though.
I think all I'll do here is bump to uncommon.
The easiest way to template this would be "Untap target attacking creature you control". Fallen Empires was pretty big on tapping stuff though - and this is WAY cheap, not even any activation cost? So I could keep the 'tap it'.
Alternately, I could let it untap as expected, and add an activation cost... yeah, ok, we'll do that.
Homarid Warrior
I feel like I should just remove the downside of not untapping when you give it hexproof.
Dunno though, triggerred hexproof (and it would be hexproof, not shroud nowadays) is pretty potent. It's also quite a big body for blue; though not astoundingly so.
I think I'll keep half of the downside, making it unusable on defence and on the turn your cast it, by making it tap.
Yep, seems sensible. Comparable to Nyx-Fleece Ram. Not as powerful as Soul Warden, which is a good thing. Probably comparable to Leonin Elder.
Icatian Moneychanger
So... this card is just BAD. Ok, the idea is nice - you loan him some money, he pays you back later. And in the meantime you get to use him as a blocker.
But... at best it's zero sum, and usually it's "
: Lose three life". Why would you DO that?
So - let's make him all upside, remove the counters.
Gaining 1 life a turn is never going to be a power-house; but at least he's now a 1-drop you won't be entirely ashamed of. And even late game, a couple of points oof life can be nice.
He's not comboable with token swarms the way other life gainers are; but on the flip side - you don't have to do anything special to gain the life. Just.. keep making change.
It could be a Coral Merfolk?
Plausible, but that would lead to a LOT of ground-stall; FE was hardly power-heavy.