Risen Empires
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Showing all 110 cards
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Equip
: Creatures equipped creature deals combat damage to are exerted. (They miss their next untap)

Other soldiers you control have +0/+1.
0/2
When enchanted creature takes damage, it deals the same amount of damage to the source.
When Farrel's Zealot deals damage to a player, put a 1/1 white soldier token into play.
2/2
Tap three untapped white creatures you control: Destroy target attacking or blocking creature.
2/6
When Heroism enters the battlefield, choose a colour.
Sacrifice a white creature: Until end of turn creatures of the chosen colour can't attack you unless their controller pays
for each attacking creature of that colour.
Sacrifice a white creature: Until end of turn creatures of the chosen colour can't attack you unless their controller pays

First Strike
1/1
2/1


1/2
At the start of your upkeep, you may gain 1 life.
1/1
Vigilance, First Strike
: Tap target creature. If it is human, it gains a +1/+1 counter.

2/4



1/1
When Icatian Scout attacks or blocks, target creature gains first strike.
Illus. nancher
1/1
First strike.
When Icatian Skirmishers attacks, all other attacking creatures gain first strike until end of turn.
When Icatian Skirmishers attacks, all other attacking creatures gain first strike until end of turn.
2/3
Put 4 1/1 white Citizen tokens into play.


1/1
Lifelink
: Order of Leitbur gains first strike until end of turn.

2/2


Illus. Savanna Redman
1/2
Trample, Hexproof
Upkeep: Bury the top two cards of your library.
While Deep Spawn is untapped, opponents cretaures have -1/-0
Upkeep: Bury the top two cards of your library.
While Deep Spawn is untapped, opponents cretaures have -1/-0
Illus. Disney
6/6
Until end of turn, other spells cost
less to cast.
Exile High Tide.

Exile High Tide.
Homarid enters the battlefield with a tide counter.
While Homarid has two tide counters, it has +1/+1. While it has three, it has -1/-1. When it has four or more, remove all but one.
Proliferate at the end of each of your turns.
While Homarid has two tide counters, it has +1/+1. While it has three, it has -1/-1. When it has four or more, remove all but one.
Proliferate at the end of each of your turns.
2/2


2/1





3/3


1/1
Enchant Creature
Enchanted creature does not untap as normal in its owner's untap phase. It gains -
: Untap this creature. X is the creature's converted mana cost.
Enchanted creature does not untap as normal in its owner's untap phase. It gains -

Prowess
: Order of Vodalia gains flying until end of turn

2/2
Unblockable, Flash
Art from the human settlements depicted mermen above the waters. This was thought to be fanciful, until records of the battle were found
-- Tales of Sarpadia, Volume I
-- Tales of Sarpadia, Volume I
2/1
You control target creature until Seasinger leaves play.
0/1
Soulbond
Svyelunite Priest's partner has hexproof.


as a sorcery: Partner to target creature. (Svyelunite Priest is no longer attached to its previous partner)
Svyelunite Priest's partner has hexproof.



1/1



Tidal Influence enters the battlefield with a tide counter.
While Tidal Influence has two tide counters, your creatures have +1/+1. While it has three, they have -1/-1. When it has four or more, remove all but one.
At the end of your turn – proliferate.
While Tidal Influence has two tide counters, your creatures have +1/+1. While it has three, they have -1/-1. When it has four or more, remove all but one.
At the end of your turn – proliferate.
In your upkeep choose whether – until your next turn – all spells are cheaper, or more expensive, by 

Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.
Illus. Jonathon Earl Bowser
1/1
1/3
Defender
Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender.
Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender.
0/4

Illus. lee99
1/3



1/2
At the beginning of your upkeep, pay 
or sacrifice Breeding Pit.
At the beginning of your end step, put a charge counter on Breeding Pit.
When Breeding Pit leaves the battlefield, create a 1/1 black Thrull creature token for each counter it had.


At the beginning of your end step, put a charge counter on Breeding Pit.
When Breeding Pit leaves the battlefield, create a 1/1 black Thrull creature token for each counter it had.
Menace (Derelor can only be blocked by 2 or more creatures)
Your black spells cost an additional
.
Your black spells cost an additional

5/5
Trample, First Strike.
During your upkeep, sacrifice a creature.
If the creature sacrificed is a Thrull, put a +1/+1 counter on Ebon Praetor.
During your upkeep, sacrifice a creature.
If the creature sacrificed is a Thrull, put a +1/+1 counter on Ebon Praetor.
Illus. Zaburzony Ĺšwiat Krystiana
5/5


1/1
Whenever Mindstab Thrull deals combat damage to a player, you may sacrifice it to force the player it attacked to discard three cards.
2/2
If Necrite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices a creature.
2/2
Deathtouch
: Order of the Ebon Hand gains lifelink until end of turn

2/2
Exile a creature you control.
Return target creature card from your graveyard to play. Put two +1/+1 counters on it if the creature exiled was a Thrull.
Return target creature card from your graveyard to play. Put two +1/+1 counters on it if the creature exiled was a Thrull.
Other Thrulls you control have +1/+1
,
: You control target Thrull until Thrull Champion leaves play.


4/4
Enchant creature
Enchanted creature gets +2/+0.
Sacrifice Thrull Retainer: Enchanted creature is indestructible until end of turn.
Enchanted creature gets +2/+0.
Sacrifice Thrull Retainer: Enchanted creature is indestructible until end of turn.
"In his first rise to prominence, Sahr's attempts to craft intelligent thrulls were not deemed a success."
—Sarpadian Empires, vol. I
—Sarpadian Empires, vol. I
2/1
When Tourach's Herald dies, you may exile it.
If you do; target player discards two cards at random.
If you do; target player discards two cards at random.
Illus. Megami Tensei
1/1
REMOVED
Enchant Land
Whenever enchanted land becomes tapped, its controller discards a card.
Enchanted land has
:Creatures you control have +2/-1
Whenever enchanted land becomes tapped, its controller discards a card.
Enchanted land has

Brassclaw Orcs can only block creatures with less power than Brassclaw Orcs has toughness.
3/2



Illus. Syn Scholar
1/1
Deal X damage to X targets.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
—Sarpadian Empires, vol. IV


1/2
When Dwarven Soldier is blocked by one or more Orcs, it gets +0/+2 until end of turn.
2/1
Sacrifice a Goblin: Target creature is indestructible until end of turn. It attacks this turn, if able.
1/1

2/2
Goblin Grenade deals 2 damage to target.
You may sacrifice a goblin as an additional cost to cast Goblin Grenade. If you do, Goblin Grenade deals 4 damage instead.
You may sacrifice a goblin as an additional cost to cast Goblin Grenade. If you do, Goblin Grenade deals 4 damage instead.
Illus. Blizzard


Illus. Luc Bannon
1/1
Your creatures have menace.
(They can only be blocked by two or more creatures.)
(They can only be blocked by two or more creatures.)
Illus. Blood battallion
1/1




1/1
Orcs are cowards. They cannot block creatures with higher power.
: Flip a coin. Heads; target orc gets +1/+0 until end of turn. Tails, it's Orcish Captain instead.

1/1
Opponents play with the top card of their library revealed.
1/1
Orcish Veteran can't block creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

Illus. Hasbro
2/2
First strike
: Order of the Crimson Peaks gains prowess until end of turn (+1/+1 when you cast a non-creature spell, yes, this stacks)

Illus. Universal Studios
2/2
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
7/7

The bassclaw drumming could be heard from miles. It let us know they would attack, but fear outweighed any advantage from being warned.
Enchant Land
Sacrifice Elven Fortress: Target creature gets +3/+3 until end of turn.
Sacrifice Elven Fortress: Target creature gets +3/+3 until end of turn.
An elven warcamp is a rare sight; carefully returned to wilderness moments after the intruder is dead.
In your upkeep, you may put a +1/+1 counter on Elvish Farmer.
Remove two +1/+1 counters: Put a 1/1 green Saproling creature into play under your control.
Remove two +1/+1 counters: Put a 1/1 green Saproling creature into play under your control.
0/2



1/1


1/1


Illus. Dragon's Prophet


1/1
If Myconite would deal combat damage to a player, you may instead sacrifice it. If you do, that player sacrifices an artifact.
Juffo-Wup fills in my fibers
Illus. toys for bob
2/2

Reach
: Order of Thelon gains deathtouch until end of turn

Illus. Eric Belisle
2/2
Prevent all combat damage that would be dealt this turn.
Tap all attacking and blocking creatures, and they do not untap as normal in their controllers next untap step.
Tap all attacking and blocking creatures, and they do not untap as normal in their controllers next untap step.
Upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Return to play each creature that died this turn.
Remove three spore counters from Spore Flower: Return to play each creature that died this turn.
Illus. Plants vs Zombies
1/1
During your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Put 1/1 green Saproling token into play.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Remove three spore counters from Thallid Devourer: Put 1/1 green Saproling token into play.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
2/2
When Thelon Naturaliser deals damage to a player, you may sacrifice it. If you do, that player must sacrifice an artifact or enchantment.
2/2
REMOVED



Illus. Erendorn
1/1

3/3
When Thorn Thallid is blocked, it deals 1 damage to the creature blocking it (before combat).
2/2

Sacrifice Aeolipile: Draw a card.



Equip
Equipped creature has lifelink.

Equipped creature has lifelink.


There is no gain without Sacrifice
- Icathian Proverb
- Icathian Proverb
Pentad Prism (was Implements of Sacrifice) enters the battlefield with a charge counter for each colour of mana used to cast it.
Remove a charge counter: Add 1 mana of any colour.
Remove a charge counter: Add 1 mana of any colour.



To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
Equip
Equipped creature has +0/+2
Sacrifice Spirit Shield: Equipped creature is invulnerable until end of turn.

Equipped creature has +0/+2
Sacrifice Spirit Shield: Equipped creature is invulnerable until end of turn.
Equip
: Equipped creature has +2/+0







Illus. Lord of the Rings Online
Dwarven Ruins enters the battlefield tapped.
: Add
Sacrifice Dwarven Ruins: Add


Sacrifice Dwarven Ruins: Add

Ebon Stronghold enters the battlefield tapped.
: Add
Sacrifice Ebon Stronghold: Add


Sacrifice Ebon Stronghold: Add

Havenwood Battleground enters the battlefield tapped.
: Add
Sacrifice Havenwood Battleground: Add


Sacrifice Havenwood Battleground: Add







Illus. Zhrayde

Ruins of Trokair enters the battlefield tapped.
: Add
Sacrifice Ruins of Trokair: Add


Sacrifice Ruins of Trokair: Add




Svyelunite Temple enters the battlefield tapped.
: Add
Sacrifice Svyelunite Temple: Add


Sacrifice Svyelunite Temple: Add

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1/1
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Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2018-10-02 05:26:14 by jmgariepy