Otaria Forever (Ideas): Recent Activity
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Recent updates to Otaria Forever (Ideas): (Generated at 2025-05-01 11:02:55)
not really worried about the sort of counters or the name at the moment. decided that concerning myself with things like that right now is just overly distracting from the actual goal which is to make good cards
also not particularly worried about whether it's costed well or not yet, it's probably overpowered though sure
just wanted to have an example card written down
So... a 5/5 trample lure every turn for a casting cost and activation reminiscent of Rootwalla? Oh, wait... you could keep activating this as long as you remove all the counters, so this could reasonably be thought of as a trampling, luring shade for 2 mana.
Don't get me wrong, I like the idea. I guess what I'm pointing out is that the activation on similar cards will naturally need to cost a lot, or the card will naturally need to 'look' inefficient. Alternatively, this card could start off with one or two counters and have an activation closer to
. That should give you a little from column A and a little from column B.
What kind of counters?
I have to point out that "invoker" in the title of a card has a tradition of belonging to low-cost creatures that have activated abilities that cost 8 mana (like Dawnglare Invoker).
new mechanic idea
I don't think this should be a common. Vigean Graftmage was uncommon in Dissension and for good reason. This goes crazy with loads of tap abilities.
(On the other hand, if your target complexity level is more like Modern Masters than a typical NWO-compliant expansion, common would be fine.)
The ability is just not all that powerful. This guy is definitely playable now, but probably should be a common. It's very often just going to be a niche way to give vigilance. Haven't checked all the cards to see what other interactions might come up. If you have a claustrophobia type card, or an activated ability that involves (cheap) tapping, then this gets slightly better.
yeah you're right, and setting an upper limit on life you can pay is pretty clunky so i'd rather avoid that
need to think about this one
it's a lot easier to just make it
so i'm doing that
+1 toughness,

to 
, activation cost from 
to 

does that make it competitive? or is the ability itself just not a good one?
that seems like a good change, thanks
incredibly arbitrary change
yeah good call, was just trying to shove tithe on an instant when making this. but tithe is terrible on instants, so i don't know why i bothered
I think this card is too good. Will too often win the game on the spot if the format is slow.
This card is a bit awkward. I understand why you've made it 3 cmc - you're unlikely to have a creature to grow if you cast it on turn 2. But it's sort of like map the wastes from fate reforged (also 3 cmc). Because ramping for one on turn 3 is usually not that exciting, the card is quite bad and only playable if you really need the fixing. I think this card will have the same problem, except it even punishes you if you want to fix. Maybe staple the growth counter onto a grisly salvage effect instead would avoid this problem. Alternatively you could just give this 2 cmc, and that way it is just a playable card that is still OK to topdeck later.
This card is actually quite weak for an uncommon. Between the UU in its casting cost and the expensive activation cost, it's gonna be quite clunky and unpleasant. At the moment this guy isn't really a playable card.
Really cool card. Though I kind of feel like it should give protection or indestructible or something. Feels kind of wrong that they can still doomblade your creature.